(01-07-2011, 06:01 PM)jäger link Wrote: [quote author=Osku link=topic=2259.msg13208#msg13208 date=1294393533]
The distance/volume-drop ratio appears to be quite realistic, but when speaking in TS, people use the same volume level for all situations - they don't raise their voice when they get further away from the other persons, unlike in reality. So it sometimes get difficult to hear and understand each other. That destroys the TS3's advantage in great sound quality... and using the long-range radio for 50 meter distance would be just silly, or would it?
Those are real life problems in battlefield. It is quite impossible to communicate by speaking/shouting while your are exchanging fire, even at distance below 30 meters. In real life this is fixed by that everyone has to pass every message for the next guy who will pass it again and so on.
As long as every player doesn't have microphone it is doomed idea to implement realistic loudness values for 3d positional audio for direct speak.
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Hi jäger. I don't know how much have you played ArmA 2, but these times basically all serious or less serious casual coop players use microphones (for instance, all current CiA players do). Voice comms are very popular. That's not the problem. Biggest problem in ACRE is its reliability, like mentioned before. 3D audio is not doomed idea at all, my point was that for gameplay's sake; the volume fading distance should be much more milder than it is now.
Comparing a game to real life is complicated. Things cannot be and not even should be done 1:1 realistic in games, there must be compromises, even in military simulators.
Also note, that voice comms and game sounds (weapons,etc.) can be adjusted separatedly. In example, one person could have his TS maxed up while game sounds dumped down - or vice versa. Plus that people use different kind of sound systems: headphones, speakers, all those could be anything from low to high quality. All these things affect how the sound effects reach ones ears, and in this case, a person's ability to distinguish human voices from other battlefield sounds.