12-21-2010, 02:40 PM
I opened here a topic, where we could write any improvement suggestions concerning the ArmA2 multiplayer gameplay.
My first idea is: You know in ArmA2 multiplayer the player slots are assigned automatically after selecting a mission - this is different from OFP. Usually we stay on these slots, or change if other slots are available. Sometimes late joiners get the last available slots. Why we bend on this lottery system, shouldn't we give players/leaders freedom to pick their slots? We don't want to force people to take any special roles for no reason, do we? Instead, what we could do here is this:
1. everyone leaves their slots or admin writes #reassign.
2. discuss who is going to be leading for this mission, and the volunteer takes his squad leader slot.
3. then the leader calls other players, e.g. "Osku take autom.rifleman, Zandhaas medic",
or he could ask who would like to have each slot, if he doesn't have any plans/preferencies.
This would make it clear who is leading right from the very start, and also everyone would remember better who is who; who has that spare AT ammo, who'll be second in command if leader gets killed/incapacitated, etc. etc. At the same time this would be a small, almost effortless (on this low player numbers) but effective step towards more planned and tactical gameplay, as discussed on the other thread.
What do you think?
EDIT: please could some moderator move this thread to section "ArmA2 Multiplayer"?
My first idea is: You know in ArmA2 multiplayer the player slots are assigned automatically after selecting a mission - this is different from OFP. Usually we stay on these slots, or change if other slots are available. Sometimes late joiners get the last available slots. Why we bend on this lottery system, shouldn't we give players/leaders freedom to pick their slots? We don't want to force people to take any special roles for no reason, do we? Instead, what we could do here is this:
1. everyone leaves their slots or admin writes #reassign.
2. discuss who is going to be leading for this mission, and the volunteer takes his squad leader slot.
3. then the leader calls other players, e.g. "Osku take autom.rifleman, Zandhaas medic",
or he could ask who would like to have each slot, if he doesn't have any plans/preferencies.
This would make it clear who is leading right from the very start, and also everyone would remember better who is who; who has that spare AT ammo, who'll be second in command if leader gets killed/incapacitated, etc. etc. At the same time this would be a small, almost effortless (on this low player numbers) but effective step towards more planned and tactical gameplay, as discussed on the other thread.
What do you think?
EDIT: please could some moderator move this thread to section "ArmA2 Multiplayer"?