01-24-2011, 08:11 PM
I agree with both of you (in a way).
I've noticed with fewer players we tends to/are able to keep formation tighter than we do with more players on server. That's due to players, I guess, who choose to keep themself a bit "off-track". The downside with it is we can be easier spotted and it take longer time to get in fire position. One advantage can be he/she will survive a minute longer..
I've also noticed, in special, Grip almost newer take point himself when leading. He "point out" a point-man and keep a bit back himself. That's, in my opinion, a better way to lead than going point himself (even if I tend to to that). It's also a good way to keep track of players/formations and the leader is rarely killed first.
Medic e.g. should keep a bit back in formation (along with sniper during movement in forest), but never tail if it's possible according to amount of players. I'm sure you all have noticed how AIs target players according to rank/role these days.
I've noticed with fewer players we tends to/are able to keep formation tighter than we do with more players on server. That's due to players, I guess, who choose to keep themself a bit "off-track". The downside with it is we can be easier spotted and it take longer time to get in fire position. One advantage can be he/she will survive a minute longer..
I've also noticed, in special, Grip almost newer take point himself when leading. He "point out" a point-man and keep a bit back himself. That's, in my opinion, a better way to lead than going point himself (even if I tend to to that). It's also a good way to keep track of players/formations and the leader is rarely killed first.
Medic e.g. should keep a bit back in formation (along with sniper during movement in forest), but never tail if it's possible according to amount of players. I'm sure you all have noticed how AIs target players according to rank/role these days.
I'm Norwegian, what's your excuse?