05-23-2011, 02:03 PM
Few notes from last coop sunday's (23.5.2011) "From tusk till doom"-mission, where we were splitted in two teams and had confusion about the mission plan and command order.
Our big mistake was not to decide who will be leading and deciding plan of the whole operation. Now there was three of us having slightly different approach to the situation and confusing more and more each other during the briefing.
So, the next time we split teams, we'll assign a commander who create a plan and decide whether he wants to decide movement of all other teams or give them "free hands". The commander doesn't necessarily have to be a team leader, it can be e.g. 2 IC in one of the teams as well. Just make sure it's clear for everyone. Commander makes all final decisions, others can make suggestions. This is how we've done it before and it has worked well. Guys, let's not forget about this ever again.Â
I think it's important to discuss afterwards of this kind of little mishaps. We can and will learn from them and have better chances not making the same mistakes again and maintain the fluid gameplay in coop nights.
And hopefully we get TS3 channel commander working soon and split teams on Teamspeak for clearer comms.
Our big mistake was not to decide who will be leading and deciding plan of the whole operation. Now there was three of us having slightly different approach to the situation and confusing more and more each other during the briefing.
So, the next time we split teams, we'll assign a commander who create a plan and decide whether he wants to decide movement of all other teams or give them "free hands". The commander doesn't necessarily have to be a team leader, it can be e.g. 2 IC in one of the teams as well. Just make sure it's clear for everyone. Commander makes all final decisions, others can make suggestions. This is how we've done it before and it has worked well. Guys, let's not forget about this ever again.Â
I think it's important to discuss afterwards of this kind of little mishaps. We can and will learn from them and have better chances not making the same mistakes again and maintain the fluid gameplay in coop nights.
And hopefully we get TS3 channel commander working soon and split teams on Teamspeak for clearer comms.