01-03-2013, 08:59 PM
(01-03-2013, 04:05 PM)macman link Wrote: Played it yesterday with friends, a lot of new maps for it and on private hives u don't have the problems with hakers. The experience is pretty intense at the beginning. This should change after some days of playing. I think its much harder if you start the game alone. with more people you have better chance to survive cause there is more safety.
For a real challenge, play it on Namalsk.
no matter how "good" you think you are.
Quote:I like the psychological aspect here. It's like in the series "The Walking Dead", you stick to yourself or your group. Don't let anybody harm them. Misstrust everybody cause you lost members of your group to other ones. Or as in the game you died by other ones (mostly for no reason). Survival of the fittest.
I don't see this having a lot in common with reality, even if you leave out the cheaters. There is no real danger. If you die, you respawn. Someone that just started the game has nothing to lose, so they take on whatever they can without even thinking since they can only win (or start over).
There are crucial interaction options missing in the game. You cannot disarm anyone. You cannot tell anyone to kneel down with his hands behind his head since they will always hold the gun. This has resulted in a shoot on sight policy that would not hold in reality, since you will always try to consider the options, which are inherently limited in a game.
Seriously, I heard the "psychological" before, even from Rocket himself, but what is different in DayZ as opposed to, say, Call of Duty or Battlefield? Every other server says "No TK for vehicles" or "no base rape"Â in their description, still you get team killed by any old asshole just because they wanted to be in the pilot seat of that chopper, or they want to fly the jet or drive the tank. You still get sniped by some mofu at the spawn point because it is an easy way to rake up kills. Hell, I played on a close quarter BF 3 server where I shot the same guy over and over because he was camping in the same spot - a plant pot (effective use of woodland camo).
Camping, Exploiting, whatever it takes to win a game, fair or unfair, this is nothing new or unique to DayZ. It's a game. There is no connection with reality. Too many options are missing. It reveals the same patterns in the players as any other competitive online game, just in a different setting that reminds people of reality.
Which is the reason why I prefer co-op games in the first place
I don't need luck, I have ammo.