11-30-2015, 12:13 AM
So another DCS night.
We started the night off with "Gun Run" which we finally managed to complete with one A10 destroyed, one damaged and one intact, well until our shenanigans but never mind.
I thought that the whole wingman and watching each others approaches worked really and we were able to do follow up attacks pretty quickly.Â
I thought about modifying it so that 4 players start already airborne, so we can use it as a warm up mission before playing longer more complex fixed wing missions like OP Bactria. Your guys thoughts?
Gepard and Shark Ep.1 Showed us that we all need to practice our rotor wing skills ;D . No enemy contact and two out of three helicopters are down and burning at WP 1. GO TEAM! Thats why I put two missions with nobody shooting back at us at the start of the campaign.
I think the canyon mission by Manuel has a lot of potential, but apart from the design changes we already talked about, I think we really need to stop doing our random Kamikazy attacks. Everytime we are beeing ambushed by Manpads or AAA there is a 50% change of one of us (usually me or Unnamed) screaming GOING IN FOR GUNS and dying. We should really stop doing that and be just a tad more defensive.
Op Bactria was great once again. Awesome interaction from the first run in to the last shot fired. Im really looking forward to Manuels video. I thought one could really tell that we all gained more situational awarness and were rewarded with a much higer surviveability. Unlike last time only slight damage to one out of three aircraft and some really fun formation flying at the end. Im already working on a mission that emulates this style of mission, but its a lot more time consuming than just placing targets somewhere. Till then we still got quite a few Bactria taskings to work through.
In our last mission I was sceptical, because of our amazing track record with helicopters that night, but I learned something right at the start: Check your damn compass .
I really like the mission concept, however I would prefer to either fly transport or CAS for realism and maybe one or two fewer MANPADS. Also I wouldnt mind not seeing the troops beeing transport if it means we dont get the roger bug. You can still manipulate the weight the give you the feel.
We started the night off with "Gun Run" which we finally managed to complete with one A10 destroyed, one damaged and one intact, well until our shenanigans but never mind.
I thought that the whole wingman and watching each others approaches worked really and we were able to do follow up attacks pretty quickly.Â
I thought about modifying it so that 4 players start already airborne, so we can use it as a warm up mission before playing longer more complex fixed wing missions like OP Bactria. Your guys thoughts?
Gepard and Shark Ep.1 Showed us that we all need to practice our rotor wing skills ;D . No enemy contact and two out of three helicopters are down and burning at WP 1. GO TEAM! Thats why I put two missions with nobody shooting back at us at the start of the campaign.
I think the canyon mission by Manuel has a lot of potential, but apart from the design changes we already talked about, I think we really need to stop doing our random Kamikazy attacks. Everytime we are beeing ambushed by Manpads or AAA there is a 50% change of one of us (usually me or Unnamed) screaming GOING IN FOR GUNS and dying. We should really stop doing that and be just a tad more defensive.
Op Bactria was great once again. Awesome interaction from the first run in to the last shot fired. Im really looking forward to Manuels video. I thought one could really tell that we all gained more situational awarness and were rewarded with a much higer surviveability. Unlike last time only slight damage to one out of three aircraft and some really fun formation flying at the end. Im already working on a mission that emulates this style of mission, but its a lot more time consuming than just placing targets somewhere. Till then we still got quite a few Bactria taskings to work through.
In our last mission I was sceptical, because of our amazing track record with helicopters that night, but I learned something right at the start: Check your damn compass .
I really like the mission concept, however I would prefer to either fly transport or CAS for realism and maybe one or two fewer MANPADS. Also I wouldnt mind not seeing the troops beeing transport if it means we dont get the roger bug. You can still manipulate the weight the give you the feel.
It cant be any better, it cant be any worse, because thats how it is. Quit the bitching.