12-02-2015, 04:00 AM
Sorry, but the new Bactria Video will be delayed, the raw footage has some sound issues, can't do much about it with my current editing software...
Anyways:
I really liked Gun Run, even though I got f'd in the a not to far into the mission... I'm really starting to like those low-tech attacks, no targeting pod or fancy laser guided stuff, just guns and rockets and ye goode olde eye balls
I think this would be a nice warm up mission too. I don't know about the airborne start, the air field is not that far away from the AO, maybe just a hot start? But I'm cool with airborne too, just my 2 cents...
I really have troubles getting that ka50 start up into my head, sorry. I managed to do it the day before, but I still sometimes forget steps...
I checked the track of that mission to see why I crashed my chopper. I thought it must have been a power line, but nope. There was nothing close to my chopper. It just suddenly jerks its tail up, the rotor blades seem to touch and down I go... Maybe a lag-induced glitch?
Well, the 'canyon mission' (river raider) was designed to be hard, potentially too hard to see how far I can go. I made the changes we talked about, maybe that's already enough to beat it next time. I also moved the A10s to a closer airport. There's a lot of waiting time for the uh-1, I want to try to reduce that.
I can't say much else about Bactria than I love it. Great fun, and this time we really improved our coordination.
Sorry that the last mission went that bad, I tried a couple times to get to the AO alone and made it almost every time. I probably had it much easier because I had some idea what to expect. What do you think, tone the AA threats down a little?
About the loadouts for the helos, I agree with Sithis. The idea was for the hueys to be able to fly CAS after delivering the infantry, but thats just too much weight. It's possible to do it but it's not much fun flying like that.
That roger bug didn't occur while testing in single player, so I didn't know this would happen. I know the issue from the mission but I it didn't occur to me that it might happen again... sorry.
And a short follow up on that quick lecture about the gyrocompass:
For better understanding (if you don't know already): A gyrocompass is not really a compass at all, there's nothing to it that tells it where north is. It's just a compass-scale attached to a gyro which makes it keep its orientation in space. In most airplanes in DCS the gyrocompass is somehow controlled by some electronical system that adjusts it automatically. In many simple aircrafts (such as the huey), this is not the case. You will have to set it manually, using the magnetic compass as reference. Most aircrafts (maybe all?) have a magnetic compass, so what your great great great (...) great grandfather used to cross the oceans and stuff...
Here's where it gets fun, you have to check your gyrocompass constantly because it drifts (I don't know how accuratly this is simulated in DCS, but it's good to know that this is a thing). An ideal gyro (perfect balance, no friction) would maintain it's orientation in space. No actual gyro is that perfect, so they will change orientation over time. So don't be surprised if after half an hour it's not in sync with the magnetic compass anymore.
So why use that stupid thing in the first place when we have a perfectly good magnetic compass? Short answer: the magnetic compass is only reliable when it does not experience any acceleration (so when standing on the ground or flying straight and level). That is actually nicely simulated in DCS, just look at the A-10s magnetic compass next time you throttle up for take off. Or try to turn to a specific heading using only the magnetic compass (it will lie to you!).
That drift story is also true for all other gyro-instruments, e.g. the HSI (aka artificial horizon). This thing may also be connected to some fancy computer gizmo to make life easier for you, but if not it too has to be adjusted from time to time. I noticed that the ka50s backup HSI seems to drift, so that might be true for other ones, in other aircrafts, too.
Enough education, here's a some footage from last coop night (after uploading I noticed rendering errors in several shots, I'll try and fix that when I have time...)
Anyways:
I really liked Gun Run, even though I got f'd in the a not to far into the mission... I'm really starting to like those low-tech attacks, no targeting pod or fancy laser guided stuff, just guns and rockets and ye goode olde eye balls
I think this would be a nice warm up mission too. I don't know about the airborne start, the air field is not that far away from the AO, maybe just a hot start? But I'm cool with airborne too, just my 2 cents...
I really have troubles getting that ka50 start up into my head, sorry. I managed to do it the day before, but I still sometimes forget steps...
I checked the track of that mission to see why I crashed my chopper. I thought it must have been a power line, but nope. There was nothing close to my chopper. It just suddenly jerks its tail up, the rotor blades seem to touch and down I go... Maybe a lag-induced glitch?
Well, the 'canyon mission' (river raider) was designed to be hard, potentially too hard to see how far I can go. I made the changes we talked about, maybe that's already enough to beat it next time. I also moved the A10s to a closer airport. There's a lot of waiting time for the uh-1, I want to try to reduce that.
I can't say much else about Bactria than I love it. Great fun, and this time we really improved our coordination.
Sorry that the last mission went that bad, I tried a couple times to get to the AO alone and made it almost every time. I probably had it much easier because I had some idea what to expect. What do you think, tone the AA threats down a little?
About the loadouts for the helos, I agree with Sithis. The idea was for the hueys to be able to fly CAS after delivering the infantry, but thats just too much weight. It's possible to do it but it's not much fun flying like that.
That roger bug didn't occur while testing in single player, so I didn't know this would happen. I know the issue from the mission but I it didn't occur to me that it might happen again... sorry.
And a short follow up on that quick lecture about the gyrocompass:
For better understanding (if you don't know already): A gyrocompass is not really a compass at all, there's nothing to it that tells it where north is. It's just a compass-scale attached to a gyro which makes it keep its orientation in space. In most airplanes in DCS the gyrocompass is somehow controlled by some electronical system that adjusts it automatically. In many simple aircrafts (such as the huey), this is not the case. You will have to set it manually, using the magnetic compass as reference. Most aircrafts (maybe all?) have a magnetic compass, so what your great great great (...) great grandfather used to cross the oceans and stuff...
Here's where it gets fun, you have to check your gyrocompass constantly because it drifts (I don't know how accuratly this is simulated in DCS, but it's good to know that this is a thing). An ideal gyro (perfect balance, no friction) would maintain it's orientation in space. No actual gyro is that perfect, so they will change orientation over time. So don't be surprised if after half an hour it's not in sync with the magnetic compass anymore.
So why use that stupid thing in the first place when we have a perfectly good magnetic compass? Short answer: the magnetic compass is only reliable when it does not experience any acceleration (so when standing on the ground or flying straight and level). That is actually nicely simulated in DCS, just look at the A-10s magnetic compass next time you throttle up for take off. Or try to turn to a specific heading using only the magnetic compass (it will lie to you!).
That drift story is also true for all other gyro-instruments, e.g. the HSI (aka artificial horizon). This thing may also be connected to some fancy computer gizmo to make life easier for you, but if not it too has to be adjusted from time to time. I noticed that the ka50s backup HSI seems to drift, so that might be true for other ones, in other aircrafts, too.
Enough education, here's a some footage from last coop night (after uploading I noticed rendering errors in several shots, I'll try and fix that when I have time...)