We started with an A10 mission from the DCS site. It was basically like Lost Squad, we had to find a downed pilot and secure the crash site until the evac helo arrived. The mission was well made and pretty good. We aborted after finding the pilot though, the helo's ETA was 1 hour...
After that we played a Search and Rescue mission I put together an hour before. On scout (SA342L), a CAS (UH-1 gunship) and a medevac (UH-1 transport) were tasked to find the crew of a downed helo and bring them home. Unfortunately the balancing was off. Somehow a single BRDM shot us all down. That was a bit suprising since I made a mission a while ago where I had a single UH-1 destroy 4 BTRs in one try. Maybe the open terrain or the time of day (sun still up) made a difference? I'll try to rebalance the mission and shorten the approach time so we can give it another shot sometime.
After that Etzu had to leave, Misha and I tested a work-in-progress mission of mine (thanks Misha!). It's a mission with helos (convoy escort) and A10s (patrol/CAS). My intention is to make a mission that keeps both the helo and the fixed-wing pilots busy and creates situations that require both working together. Anyways, we only tested the helo part, turns out the convoy is somewhat overpowered (to the point where the helo-escort seems kinda superfluous...)
So yeah, some balancing issues. More disconcerning however is that a couple triggers and scripts didn't work properly even though I had no problems when testing them alone. I'll try to figure it out, we'll see when it's ready for a real play-through.
After that we played a Search and Rescue mission I put together an hour before. On scout (SA342L), a CAS (UH-1 gunship) and a medevac (UH-1 transport) were tasked to find the crew of a downed helo and bring them home. Unfortunately the balancing was off. Somehow a single BRDM shot us all down. That was a bit suprising since I made a mission a while ago where I had a single UH-1 destroy 4 BTRs in one try. Maybe the open terrain or the time of day (sun still up) made a difference? I'll try to rebalance the mission and shorten the approach time so we can give it another shot sometime.
After that Etzu had to leave, Misha and I tested a work-in-progress mission of mine (thanks Misha!). It's a mission with helos (convoy escort) and A10s (patrol/CAS). My intention is to make a mission that keeps both the helo and the fixed-wing pilots busy and creates situations that require both working together. Anyways, we only tested the helo part, turns out the convoy is somewhat overpowered (to the point where the helo-escort seems kinda superfluous...)
So yeah, some balancing issues. More disconcerning however is that a couple triggers and scripts didn't work properly even though I had no problems when testing them alone. I'll try to figure it out, we'll see when it's ready for a real play-through.