09-19-2016, 01:29 AM
Nice flying last Saturday. Here's my quick AAR
Warm-up
Misha and I spent some time on my free-for-all test and training map (a reconstruction of Sithis' training map, I don't have the original :/ ) Nothing special to report...
The Dropzone Game (UH-1)
The idea was to have a quick and simple setup to practice infantry drop-offs with the Huey. Unfortunately some bug caused DCS to crash each time we arrived at the LZ and disembarked the troops. I don't have a good idea what causes this but I suspect the disembark function...
This is too bad because I was looking forward to trying this. My intention would be to repeat it over time and try to get faster (with the time limit for the LZ getting shorter and shorter...). I hope it can be fixed.
No Return (A10C)
The players (all A10Cs) have to fly to an AO and clear it of anything that is dangerous to a group of Hueys which are inbound to deliver infantry. The catch is that the choppers are already en route and there is only about 30 minutes left to do the job.
I think we were just way to rusty to do this. Also the targets were pretty hard to spot in this terrain. I still think the mission would be doable as it was with good coordination and practice. We lack both right now so I toned down the number of threats and their spread. If you guys want to give this another chance I would also put in some time for extra polishing. I figure it could be a nice mission once the balancing fits our current skill-level...
Near-invisible target (can you tell what it is?)
Greetings from uncle SAM (see wing surface...)
Castle Crusher (A10C and SA342M)
A shit-ton of targets including SAM and AAA threats, your choice of either A10C or Gazelle and as many rearms as you like. Basically a shooting range that shoots back.
I had lot's of fun picking out targets with the Gazelle at first. Sneeking in well within the range of SAMs but below their radar to shoot down whatever comes in sight while using buildings for cover and punching some 15 to 30 tons above your own weight class (2 ton helicopter vs. Shilkas, APCs, MBTs...) is some of the best fun I ever had in DCS
On my 4th or 5th run a BMP got me with it's AT missile, so I switched to an A10 to take my revenge...
The mission worked pretty much as I intended. I wanted to make it necessary to make carefull and planned-out approaches to remove AA threats before being able to pick out helpless little battle tanks and similar stuff. I only removed the manpads afterwards, I felt that they go against the carefull-planning spirit. You have almost no chance to spot them before you go in and ground fire would make it almost impossible for a wingman to engage them after they fired (and gave away their location). I think I'll design a different training-scenario for that kind of thing.
Now you see it...
...now you don't
Dragon's den
F/A10C
I would love to hear your feedback for the missions/ideas. Sorry that they didn't all work out as planned, I'll see to make it better for next time. And if you have ideas/suggestions I can work it in
Warm-up
Misha and I spent some time on my free-for-all test and training map (a reconstruction of Sithis' training map, I don't have the original :/ ) Nothing special to report...
The Dropzone Game (UH-1)
The idea was to have a quick and simple setup to practice infantry drop-offs with the Huey. Unfortunately some bug caused DCS to crash each time we arrived at the LZ and disembarked the troops. I don't have a good idea what causes this but I suspect the disembark function...
This is too bad because I was looking forward to trying this. My intention would be to repeat it over time and try to get faster (with the time limit for the LZ getting shorter and shorter...). I hope it can be fixed.
No Return (A10C)
The players (all A10Cs) have to fly to an AO and clear it of anything that is dangerous to a group of Hueys which are inbound to deliver infantry. The catch is that the choppers are already en route and there is only about 30 minutes left to do the job.
I think we were just way to rusty to do this. Also the targets were pretty hard to spot in this terrain. I still think the mission would be doable as it was with good coordination and practice. We lack both right now so I toned down the number of threats and their spread. If you guys want to give this another chance I would also put in some time for extra polishing. I figure it could be a nice mission once the balancing fits our current skill-level...
Near-invisible target (can you tell what it is?)
Greetings from uncle SAM (see wing surface...)
Castle Crusher (A10C and SA342M)
A shit-ton of targets including SAM and AAA threats, your choice of either A10C or Gazelle and as many rearms as you like. Basically a shooting range that shoots back.
I had lot's of fun picking out targets with the Gazelle at first. Sneeking in well within the range of SAMs but below their radar to shoot down whatever comes in sight while using buildings for cover and punching some 15 to 30 tons above your own weight class (2 ton helicopter vs. Shilkas, APCs, MBTs...) is some of the best fun I ever had in DCS
On my 4th or 5th run a BMP got me with it's AT missile, so I switched to an A10 to take my revenge...
The mission worked pretty much as I intended. I wanted to make it necessary to make carefull and planned-out approaches to remove AA threats before being able to pick out helpless little battle tanks and similar stuff. I only removed the manpads afterwards, I felt that they go against the carefull-planning spirit. You have almost no chance to spot them before you go in and ground fire would make it almost impossible for a wingman to engage them after they fired (and gave away their location). I think I'll design a different training-scenario for that kind of thing.
Now you see it...
...now you don't
Dragon's den
F/A10C
I would love to hear your feedback for the missions/ideas. Sorry that they didn't all work out as planned, I'll see to make it better for next time. And if you have ideas/suggestions I can work it in