04-17-2013, 05:45 PM
(04-17-2013, 01:51 PM)Anthropoid link Wrote: If I just follow the traditional approach to get my briefings and tasks to work . . . for example Alimag's Briefing Manager Tool
I really don't understand this, to be honest. The purpose of task trackers like this is that the traditional way of doing briefings is much more complicated. You might think otherwise, but that is because you only try in single player or hosted with only one player in. Believe me when I say that if you don't go for a tracker, regardless of which one you take, you will be in a world of trouble.
The things might look daunting at fist glance, but if you are serious about making missions, you will have to learn to walk first before you can fly. I seriously recommend reading up a bit on scripting, it isn't that complicated, and not much of it is required to make good missions, but why people insist that doing briefings and tasks by hand is simply beyond my comprehension.
Multiplayer on the Arma engine is more complex than you might think. This is no clean client-server approach. It's a distributed system, some things have only local effect.
Let me give you an example. You add a triger "BLUFOR" -> "detected by OPFOR" and fail a task vis setSimpleTaskState. You might think this is the right way to do it. It isn't. Why? Because this trigger will only work on those clients where its condition is satisfied. So if player A is detected while player B isn't, the task will fail for player A only, not for player B.
I can only stress again that using a task tracker makes your life easier, not more difficult. We don't come up with that stuff to make things more complicated. Really
I don't need luck, I have ammo.