The CWR2 UH60 FFAR doesn't have an actual copilot seat, so I can't move a pilot there, unless I use another version of the helicopter.
TF86 units can't carry backpacks (at least not without ACE).
USMC Force Recon have digital 2000s camo, I think SEAL Woodland are closer.
Nothing in the IMFDB about SAWs, just M60, but I'm ok with reverting to vanilla weapons.
I wanted to add some music, but I'm not even sure how many people have music on or would care.
There's also the conflict between having a several Mb mission download (I remember the FHQ mission on Hazar Kot where someone was loading in for the entire briefing cos the mission was 6Mb due to the custom textures) or an ultra-compressed (read: shit quality) music file playing.
I'm going off the movie, because I never came across the book. Considering most action pieces are centered around a few guys shooting or blowing something up, I find it hard to recreate them with 10 people doing it in a non-linear way.
For example, I really wanna include the awesome airstrike scene in one of the missions later on, but if you think about it, there's not much there to do game-wise, just point a laser designator, listen to some chatter and watch a hopefully brilliant VFX show.
So really, it's more of a "stuff you didn't see in the movie" thing where I can take liberties. For example, in the movie, after they blow up a drug plane, the druglord guy says "we lost another plane". So I could expand from that and make a mission where they blow up the previous plane(s).
Also, any opinions on having the mission lower the game sound while inside the helicopter? I'm not running JSRS, so I don't know if that addon does it differently, but pretty much all engine noise in ArmA forces me to lower my volume so I can hear TeamSpeak.
TF86 units can't carry backpacks (at least not without ACE).
USMC Force Recon have digital 2000s camo, I think SEAL Woodland are closer.
Nothing in the IMFDB about SAWs, just M60, but I'm ok with reverting to vanilla weapons.
I wanted to add some music, but I'm not even sure how many people have music on or would care.
There's also the conflict between having a several Mb mission download (I remember the FHQ mission on Hazar Kot where someone was loading in for the entire briefing cos the mission was 6Mb due to the custom textures) or an ultra-compressed (read: shit quality) music file playing.
I'm going off the movie, because I never came across the book. Considering most action pieces are centered around a few guys shooting or blowing something up, I find it hard to recreate them with 10 people doing it in a non-linear way.
For example, I really wanna include the awesome airstrike scene in one of the missions later on, but if you think about it, there's not much there to do game-wise, just point a laser designator, listen to some chatter and watch a hopefully brilliant VFX show.
So really, it's more of a "stuff you didn't see in the movie" thing where I can take liberties. For example, in the movie, after they blow up a drug plane, the druglord guy says "we lost another plane". So I could expand from that and make a mission where they blow up the previous plane(s).
Also, any opinions on having the mission lower the game sound while inside the helicopter? I'm not running JSRS, so I don't know if that addon does it differently, but pretty much all engine noise in ArmA forces me to lower my volume so I can hear TeamSpeak.