Updated Lost Squad (co12_otl7_lost_squad.altis.pbo), some tweaks, now featuring more parameters.
overcast - mission can start with an overcast (need JIP test to see if the overcast value is synced up)
enemy maps and radios - pick if the enemy should have maps and radios (allowing you to get them from them once they're dead )
time skip - pick if you want the mission to start at 8 pm, midnight or 4 am (as before) or pick Random to start anywhere between 8 pm and 4 am.
number of enemies - pick the maximum number of enemies allowed, from 75 to 200 (actual number can be slightly more). Older versions didn't have this, leading to performance loss once the game started filling up with enemies :-[
and the highlight:
enemy search dogs - pick if the enemy search teams will have dogs accompanying them. The dogs will bark as they get close to you and can bite you, so watch your behind
RHS version will follow soon
overcast - mission can start with an overcast (need JIP test to see if the overcast value is synced up)
enemy maps and radios - pick if the enemy should have maps and radios (allowing you to get them from them once they're dead )
time skip - pick if you want the mission to start at 8 pm, midnight or 4 am (as before) or pick Random to start anywhere between 8 pm and 4 am.
number of enemies - pick the maximum number of enemies allowed, from 75 to 200 (actual number can be slightly more). Older versions didn't have this, leading to performance loss once the game started filling up with enemies :-[
and the highlight:
enemy search dogs - pick if the enemy search teams will have dogs accompanying them. The dogs will bark as they get close to you and can bite you, so watch your behind
RHS version will follow soon