I'm still thinkng about this:
FiA squad (CWR) lost behind enemy lines, surrounded by numerically and technically superior force, NATO or USSR have to find it's way to safety. There will be multiple choices on how to escape, each with their own risks and specific tasks. Mission may require splitting the squad in order to increase chances of survival (smaller the group - less detectable it is) because enemy forces will be actively seeking you. You will be constantly on the move and under pressure, fearing for your life. Escape could be: stealing a chopper (most difficult) to dissapearing in friendly village (most easy because you will just have to remain undetected). Anyway, there should be like 4-5 choices, to make it more replayable and make you think. If I had skill for this I would be already making something like this.
FiA squad (CWR) lost behind enemy lines, surrounded by numerically and technically superior force, NATO or USSR have to find it's way to safety. There will be multiple choices on how to escape, each with their own risks and specific tasks. Mission may require splitting the squad in order to increase chances of survival (smaller the group - less detectable it is) because enemy forces will be actively seeking you. You will be constantly on the move and under pressure, fearing for your life. Escape could be: stealing a chopper (most difficult) to dissapearing in friendly village (most easy because you will just have to remain undetected). Anyway, there should be like 4-5 choices, to make it more replayable and make you think. If I had skill for this I would be already making something like this.
I never gave a damn 'bout the meter man, 'til I was the man who had to read the meters, man
http://www.ex-misha.org
nonliteral.org
http://www.ex-misha.org
nonliteral.org