12-01-2015, 09:55 AM
Awesome idea SPhoenix! I'd suggest to use very forgiving ending conditions, like fail the mission when all civilians and ambassador die. Let the players decide when enough is enough.
It reminds me of an awesome OFP mission on Tonal islandPost made. You played a Delta Force QRF that responds for genocidal attacks. You get reports on attacks on villages throughout the island and have to decide which one to help, when and how. All you had was some Littlebirds and your rifles. It was a great mission.
It reminds me of an awesome OFP mission on Tonal islandPost made. You played a Delta Force QRF that responds for genocidal attacks. You get reports on attacks on villages throughout the island and have to decide which one to help, when and how. All you had was some Littlebirds and your rifles. It was a great mission.
The fewer men, the greater share of honor