Carrier Corruption - There's really not much that can be done there, with all the enemies sitting on top just waiting for you to stick out your nose. I would actually say thet "kill them all" on the carrier is a needless complication of the process. Plus, I checked with the camera later on when I was shot down, and the last remaining guy as half inside the carrier's tower... no way we could have killed him.
Cache Register - One remark about the mission itself: It has too many objectives... and no logical connection between them. Having said that, great atmosphere. Namalsk always makes dark a bit darker.
The tactics, I think, were pretty solid. Of course, the capital error we all made was to drive too far without having any eyes on the terrain. It was natural that at one point, we would run into a patrol and get killed. And when I took over the lead, I made the same mistake and ran into a truck loaded with enemies... Moving too far ahead without stopping once in a while and surveying the terrain is a no-go in an unarmored vehicle. But that's usual for long missions, you tend to become impatient.
High Beams - The objective was to collect intel from a radar side, then move to the coast to disable coastal defenses to enable extraction (I was leader).
The terrain was horrible, hills, forests, night. In such a terrain, you get surrounded quickly. Add to that that the enemy was far superior in force and had multiple vehicles. My initial plan was to avoid contact until we reach the Radar site, which was successful. The radar site was heavily guarded, Outlawz suggested a feint attack on one of the vehicles, disabling it in the process and drawing out the enemy forces. The idea was good, but I think I chose the wrong sport for the ambush. The terrain was too densely forested and didn't give us any advantage. However, I doubt that we could have found much better terrain, anyway. After a few engagements, our withdrawal lead into an ambush that had us all killed.
The withdrawal wasn't towards the enemy, but still too close to known enemy positions. I guess that was the biggest mistake I made...
Edit: Thanks for the Linkx, Variable, corrected the mission name
Cache Register - One remark about the mission itself: It has too many objectives... and no logical connection between them. Having said that, great atmosphere. Namalsk always makes dark a bit darker.
The tactics, I think, were pretty solid. Of course, the capital error we all made was to drive too far without having any eyes on the terrain. It was natural that at one point, we would run into a patrol and get killed. And when I took over the lead, I made the same mistake and ran into a truck loaded with enemies... Moving too far ahead without stopping once in a while and surveying the terrain is a no-go in an unarmored vehicle. But that's usual for long missions, you tend to become impatient.
High Beams - The objective was to collect intel from a radar side, then move to the coast to disable coastal defenses to enable extraction (I was leader).
The terrain was horrible, hills, forests, night. In such a terrain, you get surrounded quickly. Add to that that the enemy was far superior in force and had multiple vehicles. My initial plan was to avoid contact until we reach the Radar site, which was successful. The radar site was heavily guarded, Outlawz suggested a feint attack on one of the vehicles, disabling it in the process and drawing out the enemy forces. The idea was good, but I think I chose the wrong sport for the ambush. The terrain was too densely forested and didn't give us any advantage. However, I doubt that we could have found much better terrain, anyway. After a few engagements, our withdrawal lead into an ambush that had us all killed.
The withdrawal wasn't towards the enemy, but still too close to known enemy positions. I guess that was the biggest mistake I made...
Edit: Thanks for the Linkx, Variable, corrected the mission name