09-24-2013, 06:49 PM
(09-24-2013, 06:41 PM)Phantom link Wrote:Sometimes I just want to make something out of he ordinary and forget the drawbacks. I did manage to wipe them out with chopper on my testings. I guess sometimes there's those glitch in wall issues but I've been successful in my tries so far.
Don't get me wrong, Phantom. I like it if a mission is out of the ordinary. The problem is really with Arma. I mean, just look at the average Sander mission with guys in windows lying down and glitching, or the usual case of guard towers when the guys go prone and can still shoot you.
In the case of Carrier Corruption, I remember playing it once and getting shot by a guy that was on top of the carrier's tower, shooting me through the floor. It just feels unfair to die like this, and you invariably feel frustrated. It's not so much a matter of managing to do it or not. For me, it destroys the immersion if I know that I have to stay in a small corridor because that's where their glitching doesn't work, or, as in Sander's missions, looking for the house that has a gun sticking out of the wall.
It's not the mission's fault. It's Arma's fault, because after ten effing years they still can't do a convincing AI.
I don't need luck, I have ammo.