Varanon these are good, I'll add them to a new topic. I suppose we need that divided to several topics: "combat", "communication", "movement", "how to help your leader do his job", "effective leading" (we have one leading topic,but it's pretty old and it is not that good). Any other ideas?
LIMA Grandfather
Ck that was one hell of a ride indeed! I think it wasn't the first time for me going undercover in Arma, but this mission in particular was very polished and intense. I'm actually glad that things messed up with the target drawing an AK and firing, made us divert to plan B - take him out and search his body for intel while taking out the armed guys around. Llauma did a good job covering the flank there, at least once he saved my sorry ass. Getting Alwarren out added a nice drama to the mission. Thank god to ACE that allowed us to put him in the vehicle and drive him to safety. Jeez look at all the stuff that went bad - civilians crowding at the entrance, target opening fire, leader almost dying, vehicle busted forcing us to take over a civilian vehicle. That was really intense!
The assault team aspect - I realize that for you guys it was less intense, we should really try this again switching roles and putting the assault team I a tighter role. However, know this - your feint attack really made lots of the guards leaving the target's compound. Once we opened up it was hard as it is, so it's safe to assume that without your actions, we wouldn't make it!
MavericK,I think you did a good job, don't blame yourself for the lack of enough action, after all, you only followed the plan as it was laid out by the covert team.
That's an interesting aspect - the balance between fun and an effective plan. We witnessed that conflict also on the arms dealer mission. Sometime completing the mission is easier using a simpler, less intense and less interesting approach. However, when it's up to me when leading, I will ALWAYS prefer the more fun plan, even if it compromises our safety or the mission. Please remember that when I end up leading us all to our certain death hehe. That's what we did on the arms dealer mission, but less on the snatch and grab mission.
Wild Riders
Great job on Wild Riders completion all! We took heavy losses at the start due to a bit dangerous plan that used to work better several times before. The ASR AI is unpredictable and managed to put up a better resistance than we were used to when assaulting the base. Metalcraze, great job on leading the team to success although it was your first time on the mission. I helped with a lot of spoiling but only because the mission is extremely hard, especially in its ACE version, and also because it was about the tenth time we tried it and we were getting worned out.
Although some extent of frustration, I enjoyed every try of that mission, thanks Phantom!
LIMA Grandfather
Ck that was one hell of a ride indeed! I think it wasn't the first time for me going undercover in Arma, but this mission in particular was very polished and intense. I'm actually glad that things messed up with the target drawing an AK and firing, made us divert to plan B - take him out and search his body for intel while taking out the armed guys around. Llauma did a good job covering the flank there, at least once he saved my sorry ass. Getting Alwarren out added a nice drama to the mission. Thank god to ACE that allowed us to put him in the vehicle and drive him to safety. Jeez look at all the stuff that went bad - civilians crowding at the entrance, target opening fire, leader almost dying, vehicle busted forcing us to take over a civilian vehicle. That was really intense!
The assault team aspect - I realize that for you guys it was less intense, we should really try this again switching roles and putting the assault team I a tighter role. However, know this - your feint attack really made lots of the guards leaving the target's compound. Once we opened up it was hard as it is, so it's safe to assume that without your actions, we wouldn't make it!
MavericK,I think you did a good job, don't blame yourself for the lack of enough action, after all, you only followed the plan as it was laid out by the covert team.
That's an interesting aspect - the balance between fun and an effective plan. We witnessed that conflict also on the arms dealer mission. Sometime completing the mission is easier using a simpler, less intense and less interesting approach. However, when it's up to me when leading, I will ALWAYS prefer the more fun plan, even if it compromises our safety or the mission. Please remember that when I end up leading us all to our certain death hehe. That's what we did on the arms dealer mission, but less on the snatch and grab mission.
Wild Riders
Great job on Wild Riders completion all! We took heavy losses at the start due to a bit dangerous plan that used to work better several times before. The ASR AI is unpredictable and managed to put up a better resistance than we were used to when assaulting the base. Metalcraze, great job on leading the team to success although it was your first time on the mission. I helped with a lot of spoiling but only because the mission is extremely hard, especially in its ACE version, and also because it was about the tenth time we tried it and we were getting worned out.
Although some extent of frustration, I enjoyed every try of that mission, thanks Phantom!
The fewer men, the greater share of honor