(10-23-2013, 05:26 AM)Outlawz7 link Wrote:My connection simply died last night. How did it go?
Splintered Forest
The first phase went very well. The two teams covered enough ground but wasn't spread too thin, allowing us to progress slowly through the forest. I think things started to crack when we got too separated. I never meant for the teams to be that far apart from one another, to the point they can't see each other. Indeed, left flank got hit bad when we tried to regroup. In most cases when splitting teams, it's imperative to remain in eye contact.
Another remark - Don't waste valuable AT rockets on vehicles that their gunners are/were taken out.
Air Bridge
Mission was completed with heavy losses. Good job to Kenwort who once again took command after Varanon was taken out, and saved the day.
Guys, please keep your leaders sane and try to be more responsive and cooperative. Every single player should see himself as an aid to the leader. The "I'm just chugging along" mentality should go away. This is a coop, not just some opportunity to follow human players and shoot some AI. Coming back to things I stated in the past; remain vigorous, active and communicative - These three words are the whole game in a nutshell. This goes down also to direct commands. If the leader tells you to move to the right, respond - "Moving right!" and do it enthusiastically!
Regarding the tactical aspect - I liked the southern approach. Just as in Splintered Forest, I think the teams should be a bit more closer together, and the vehicles in the middle of the open field. In this way, the infantry would block any flanking attempts on the vehicles, and the vehicles would have clear view and will be able to use their long range weapons on enemies that are trying to counter attack.
The BRDM aspect - I liked acting as bait and drive fast in the open trying to spot enemies. I think it worked fine!
Double Dutch
It's so fun to make a dangerous plan and see it works! Last night, in this mission, two plans like that worked like a charm. For those who played it before, it's that Sander mission where you have to attack a town that is surrounded by an open kill zone, and then quickly defend against a three tank platoon (company?) escorted by lots of infantry. We tried that mission twice before. In both attempts we took casualties while taking the town, and then failed to defend it against the counter attack.
What we did last night was two fold:
Phase one - We positioned a marksman (Maverick), a machine gunner (Lefty) and a LAW gunner (Fap) far and high up on a hill. The rest formed an ambush team that snuck in. took position much closer to the town, with two LAW gunners. The far team opened fire and the enemy, unaware of the ambush team, tried to counter attack, and move right into their sights. It's so cool to see the enemy looking up and firing far away and then moving unaware so close to you... We waited for a BMP to move out and destroyed it once it moved out of cover. That was the signal for the ambush party to open up on the infantry that was moving in the open. We fired at about 100 meters and immediately five Soviets dropped dead.
Phase two - Now we had to clear the town from the buggers that were garrisoned within the buildings. Knowing that clearing the last enemy would trigger the reinforcements, we stopped half way into the town. Before clearing the last enemies in the town, one team took off far away, to meet the reinforcements in a time and place convenient for us. Three guys (Maverick, KmAn and CK) stayed behind. The ambush party stashed a truck for of AT rockets, placed satchels on the road, and took position on a hill overlooking the ambush area. Once the ambush was ready, the guys that stayed behind cleared the rest of the town. The reinforcements quickly responded, unaware of the ambush we prepared for them, far away from the town. They didn't use the road so the satchels were in vain, but we had lots of AT ammo... a battle ensued, three tanks lighted up by accurate AT fire at medium range. However, there were many infantry around them... The guys that stayed behind mounted loot vehicles and tried to flank the enemy from the side, but were spotted and took heavy fire, forcing them to regrouped with the ambush party on the hill. After an extended firefight, we mopped up the rest of the infantry. The results were two casualties on our side, but the the enemy was annihilated, on its three T-72 tanks, and about 25 infantrymen.
One would think that was enough one day work for a nine men team. But Sander had different plans for us. We had to take another town (or maybe just destroy its comm station), which turned out to be a much tougher objective than the first town, with lots of patrols around it, nasty buggers in the windows, and stationary weapons. Long story short, we rushed it a bit, and got all killed.
I'll try to see if I can add a map with the battle plan for this mission, it's worth it.
Great job to all who participated. HKFlash, KmAn and Gwinblied are a great addition to the team, I hope to play more with them!
The fewer men, the greater share of honor