The Syrian Rebellion Episode 2
Now that was a great mission. The command element didn't move much and still it was great to see both teams move and take the compounds. Too bad that enemy commander decided to storm us in the open with his pistol and didn't force us to look for him, but it was a good experience nonetheless. A great JSRS showcase with distant gunfire.
Comments- I think some messages that were transmitted between the elements somehow didn't get through. We can't do much about it aside from confirm. If we get used to hearing a confirmation after each message we will know something went wrong if no confirmation follows.
Following orders- all players are expected to do exactly as they are told. Even if the order seem senseless, or even if you think it will result in a disaster, follow it. If the situation permits, raise your concern and then follow the given order. It's part of the rules we all agree to when we play on coop nights, and it's essential that our leaders will have no doubt we are doing exactly as they say. This is more important than beating a specific mission.
Standard operating procedures (SOP)- we will release a detailed file for all to follow soon. Look at it as an expansion of the server rules.
Mountain Kings
An awesome FHQ mission we played a week ago. As a small recon team, we had to clear two small enemy strong points along a road that circles Altis awesome mountainous area. We climbed high to recce the objectives and the view was just breath taking. An Ifrit was spotted patrolling the road. We planned our approach on the first stronghold and suddenly bumped into a patrol. It's very rare that I willingly use automatic fire when using an assault rifle, but this time the close range called for it. I think I managed to mow down two of them before the third killed me. Should have naded them. It's Arma 3 after all and nade throwing is instantaneous. I respawned to an AI while Llauma killed the rest of them. We continued our approach, took out the guards quickly after the Ifrit patrol left and arranged a C4 ambush for it. It returned rather quickly and the explosion set it on fire. Text book execution orchestrated by MavericK who lead us.
The second strongpoint was easier since we took over an MG vehicle. Great mission experience.
Now that was a great mission. The command element didn't move much and still it was great to see both teams move and take the compounds. Too bad that enemy commander decided to storm us in the open with his pistol and didn't force us to look for him, but it was a good experience nonetheless. A great JSRS showcase with distant gunfire.
Comments- I think some messages that were transmitted between the elements somehow didn't get through. We can't do much about it aside from confirm. If we get used to hearing a confirmation after each message we will know something went wrong if no confirmation follows.
Following orders- all players are expected to do exactly as they are told. Even if the order seem senseless, or even if you think it will result in a disaster, follow it. If the situation permits, raise your concern and then follow the given order. It's part of the rules we all agree to when we play on coop nights, and it's essential that our leaders will have no doubt we are doing exactly as they say. This is more important than beating a specific mission.
Standard operating procedures (SOP)- we will release a detailed file for all to follow soon. Look at it as an expansion of the server rules.
Mountain Kings
An awesome FHQ mission we played a week ago. As a small recon team, we had to clear two small enemy strong points along a road that circles Altis awesome mountainous area. We climbed high to recce the objectives and the view was just breath taking. An Ifrit was spotted patrolling the road. We planned our approach on the first stronghold and suddenly bumped into a patrol. It's very rare that I willingly use automatic fire when using an assault rifle, but this time the close range called for it. I think I managed to mow down two of them before the third killed me. Should have naded them. It's Arma 3 after all and nade throwing is instantaneous. I respawned to an AI while Llauma killed the rest of them. We continued our approach, took out the guards quickly after the Ifrit patrol left and arranged a C4 ambush for it. It returned rather quickly and the explosion set it on fire. Text book execution orchestrated by MavericK who lead us.
The second strongpoint was easier since we took over an MG vehicle. Great mission experience.
The fewer men, the greater share of honor