11-19-2013, 01:02 PM
OK, About last Sunday:
Akte Takistan
It was pretty messy, with next to no cohesion whatsoever, which is something that is hard to maintain in this urban environment. Still, it showed me my limits when it comes to controlling a group. Sometimes, I just don't know what to do or how to direct. Maybe we can organize some team leadership courses some day ? I could use one.
Lost Squad
Geez, that mission. There's a shitload of luck involved in this mission, and I don't think that there is much that can be planned about it except a general conduct and a broad strategy. It hinges on precise shooting of the anti-tank guys, be it in a tank or with launchers. Miss a shot, and the mission is as good as lost.
Double Dutch
I don't know, the mission is somewhat botched from a technical standpoint (counter attack coming as soon as the last guy is killed, usual problem with CQB in Arma 2). Didn't survive long enough to make it past the town clearing, so can't really say much about the remainder of the mission
Wood Shots
Somehow, convoy ambush almost always includes satchel charges, and those alway include looking at your charge and blowing it in the right moment. And that is never easy and most of the time ends with you being spotted prior to the target rolling over your satchel. The problem of being able to see your satchel is always there and has plagued many ambush missions. The problem was the same here. 'nuff said about it.
Ideally, in such circumstances, you'd have a spotter somewhere high up that hillside (with binocs) where the convoy can't easily detect him, and everyone else in hiding. The spotter can see the satchels, and call out when the target reaches them. Of course, it requires coordination, i.e. the spotter calls out "front satchel" and the guy that placed it must know that it's his. I think that is the most secure way of dealing with this particular problem.
Akte Takistan
It was pretty messy, with next to no cohesion whatsoever, which is something that is hard to maintain in this urban environment. Still, it showed me my limits when it comes to controlling a group. Sometimes, I just don't know what to do or how to direct. Maybe we can organize some team leadership courses some day ? I could use one.
Lost Squad
Geez, that mission. There's a shitload of luck involved in this mission, and I don't think that there is much that can be planned about it except a general conduct and a broad strategy. It hinges on precise shooting of the anti-tank guys, be it in a tank or with launchers. Miss a shot, and the mission is as good as lost.
Double Dutch
I don't know, the mission is somewhat botched from a technical standpoint (counter attack coming as soon as the last guy is killed, usual problem with CQB in Arma 2). Didn't survive long enough to make it past the town clearing, so can't really say much about the remainder of the mission
Wood Shots
Somehow, convoy ambush almost always includes satchel charges, and those alway include looking at your charge and blowing it in the right moment. And that is never easy and most of the time ends with you being spotted prior to the target rolling over your satchel. The problem of being able to see your satchel is always there and has plagued many ambush missions. The problem was the same here. 'nuff said about it.
Ideally, in such circumstances, you'd have a spotter somewhere high up that hillside (with binocs) where the convoy can't easily detect him, and everyone else in hiding. The spotter can see the satchels, and call out when the target reaches them. Of course, it requires coordination, i.e. the spotter calls out "front satchel" and the guy that placed it must know that it's his. I think that is the most secure way of dealing with this particular problem.