Assault the factory:
Great mission, near-perfect execution. The ambush at the beginning got us running right into a second party of enemies, resulting in my untimely demise and rebirth as an Assistant Autorifleman. Love this mission.
"Coop/Paratroopers regroup":
...
Round Defense Drimea:
As I found out in a later mission, these dratted motherloving tripwire mines are completely fubar. Other than that, the mission went well, although I feel there are way too many missile launchers and rockets available, we could dish out capital punishment to every vehicle with ease, even missing a few times.
Camp Raid:
Two things here. First of all, when the team leader assigns team colors, PLEASE pay attention, especially when he asks for confirmation afterwards. I suppose I need to do something similar to the addon I made for Arma 2 showing the team color. The fuckup wasn't necessarily a determining factor, though.
Second: ID your targets. I was shot by a team member, even though I hadn't moved. Admittedly, the situation was pretty chaotic.
Also, when I ask for the direction of a contact, please don't answer "behind us". These are two words and both are ambiguous. "Behind" isn't a direction, and "us" could be either the whole team, red team, or anything in between. Give me a bearing, or a landmark ("Between red team and the town" would have been more informative).
Lost Squad
Worked okay, but then, two of the tanks apparently got stuck. It's important to note that if there is a set perimeter like the walls around the mansion, do state when you leave that perimeter.
Steal the Bomb
Initial attack on the convoy went well. I am thinking, though, that it would be better to just approach the camp and start shooting shit instead of trying to get in. I have no idea what gave us away (must have been the bullet holes in my uniform ) but once we were in the thick of it, there was no real chance to get out.
Saboteur
Getting the guards worked every time, although once they actually spotted us because (surprise) you still get up automatically when you get too close to a wall) Anyway, taking them out worked, but the APC was the bitch every time. On our last try, we didn't trigger the explosions fast enough; my choice to take cover on the west side of the crossroad proved to be not a good one. I think it is better to place the charges and then run back up the road to the east and hide somewhere on the right side of the road to have a better view on the crossroad. Great mission, though. Looking forward to our next try
I enjoyed the evening though. Good missions overall. Arma 3 is starting to grow on me.
Great mission, near-perfect execution. The ambush at the beginning got us running right into a second party of enemies, resulting in my untimely demise and rebirth as an Assistant Autorifleman. Love this mission.
"Coop/Paratroopers regroup":
...
Round Defense Drimea:
As I found out in a later mission, these dratted motherloving tripwire mines are completely fubar. Other than that, the mission went well, although I feel there are way too many missile launchers and rockets available, we could dish out capital punishment to every vehicle with ease, even missing a few times.
Camp Raid:
Two things here. First of all, when the team leader assigns team colors, PLEASE pay attention, especially when he asks for confirmation afterwards. I suppose I need to do something similar to the addon I made for Arma 2 showing the team color. The fuckup wasn't necessarily a determining factor, though.
Second: ID your targets. I was shot by a team member, even though I hadn't moved. Admittedly, the situation was pretty chaotic.
Also, when I ask for the direction of a contact, please don't answer "behind us". These are two words and both are ambiguous. "Behind" isn't a direction, and "us" could be either the whole team, red team, or anything in between. Give me a bearing, or a landmark ("Between red team and the town" would have been more informative).
Lost Squad
Worked okay, but then, two of the tanks apparently got stuck. It's important to note that if there is a set perimeter like the walls around the mansion, do state when you leave that perimeter.
Steal the Bomb
Initial attack on the convoy went well. I am thinking, though, that it would be better to just approach the camp and start shooting shit instead of trying to get in. I have no idea what gave us away (must have been the bullet holes in my uniform ) but once we were in the thick of it, there was no real chance to get out.
Saboteur
Getting the guards worked every time, although once they actually spotted us because (surprise) you still get up automatically when you get too close to a wall) Anyway, taking them out worked, but the APC was the bitch every time. On our last try, we didn't trigger the explosions fast enough; my choice to take cover on the west side of the crossroad proved to be not a good one. I think it is better to place the charges and then run back up the road to the east and hide somewhere on the right side of the road to have a better view on the crossroad. Great mission, though. Looking forward to our next try
I enjoyed the evening though. Good missions overall. Arma 3 is starting to grow on me.
I don't need luck, I have ammo.