02-08-2014, 06:43 AM
Glad I got to catch the end(ish) of the sesson...I have been missing playing ArmA 3 the last few weeks.
Saboteur is a fun one...we got really close to completing it, adn I think the "sniper" team on the hill worked out really well. I ended up getting killed by a close enemy that snuck up the hill, because although I heard the gunfire, I could not tell where it was coming from due to that extremely annoying ArmA 3 sound bug. > I really hope they work on the audio issues in the game.
I'm glad Black Knights went well. It's pretty difficult attacking a hilltop camp like that, not to mention doing it twice with helicopters circling conspicuously overhead.Â
That last tank mission that Outlawz, Variable and myself tried wasn't bad, but we did get killed by some missiles from something like 400m away, so I'm not sure there was a lot we could have done to avoid that.
Slightly off-topic, but game related:
I haven't played for awhile but overall performance seemed pretty good. I have been reading that performance has degraded in the later dev builds, but it seemed at least on par with what it used to be for me.
Saboteur is a fun one...we got really close to completing it, adn I think the "sniper" team on the hill worked out really well. I ended up getting killed by a close enemy that snuck up the hill, because although I heard the gunfire, I could not tell where it was coming from due to that extremely annoying ArmA 3 sound bug. > I really hope they work on the audio issues in the game.
I'm glad Black Knights went well. It's pretty difficult attacking a hilltop camp like that, not to mention doing it twice with helicopters circling conspicuously overhead.Â
That last tank mission that Outlawz, Variable and myself tried wasn't bad, but we did get killed by some missiles from something like 400m away, so I'm not sure there was a lot we could have done to avoid that.
Slightly off-topic, but game related:
I haven't played for awhile but overall performance seemed pretty good. I have been reading that performance has degraded in the later dev builds, but it seemed at least on par with what it used to be for me.