02-17-2014, 01:30 AM
Premier in Theater
Nice job on taking down that hind. I was wondering if it was going for the land and pilots going to hop out, would it be possible to use its guns for a bit?
Trade Secret
Too much enemies in the base for 6 men.
Day of Napa
I honestly felt that this would have gone much better. Outlawz getting shot with the satchel was unlucky, but we lost another (Stick while healing the stupid as hell AI), and I was getting old of the vehicle because of a firefight so I got a little wounded as well (couldn't steady my rifle anymore), but can't do anything about it because there's no medic. This would have never happened if the AI would get the hell in the car and we could've just drove off. I think if there's no time, best ditch the AI and let him fend for himself, since he's going to cost 1 death or another anyways, might as well be someone who's worth less.
The stolen BMP at the end maybe having 1 more guy get inside it and stay by it would've been better so we won't get flanked from behind. I mostly blame the mess on the retarded AI after freeman lost connection.
Fuel
Yay, we beat it. Good thing we manage to push through to the base in time to hold off there. I think we got pretty much everyone while we took cover at the base while AI was crawling in one by one. Since they use UPSMON, pretty much the whole army was on their way to us. Have we stay in the forest, we'd be at a disadvantage of not being able to see the AI. Pushing along and forward through the shore was a good idea for the situation.
OVERALL AI PERFORMANCE:
AI at 0.625 yes? I think this is probably a perfect number. We still get kill and they're not shooting at us unfairly. Not sure up or down or leave it, but I don't know an easy mission being too easy yet with this.
Nice job on taking down that hind. I was wondering if it was going for the land and pilots going to hop out, would it be possible to use its guns for a bit?
Trade Secret
Too much enemies in the base for 6 men.
Day of Napa
I honestly felt that this would have gone much better. Outlawz getting shot with the satchel was unlucky, but we lost another (Stick while healing the stupid as hell AI), and I was getting old of the vehicle because of a firefight so I got a little wounded as well (couldn't steady my rifle anymore), but can't do anything about it because there's no medic. This would have never happened if the AI would get the hell in the car and we could've just drove off. I think if there's no time, best ditch the AI and let him fend for himself, since he's going to cost 1 death or another anyways, might as well be someone who's worth less.
The stolen BMP at the end maybe having 1 more guy get inside it and stay by it would've been better so we won't get flanked from behind. I mostly blame the mess on the retarded AI after freeman lost connection.
Fuel
Yay, we beat it. Good thing we manage to push through to the base in time to hold off there. I think we got pretty much everyone while we took cover at the base while AI was crawling in one by one. Since they use UPSMON, pretty much the whole army was on their way to us. Have we stay in the forest, we'd be at a disadvantage of not being able to see the AI. Pushing along and forward through the shore was a good idea for the situation.
OVERALL AI PERFORMANCE:
AI at 0.625 yes? I think this is probably a perfect number. We still get kill and they're not shooting at us unfairly. Not sure up or down or leave it, but I don't know an easy mission being too easy yet with this.