Foehammer
I was the gunner of Maggot ( ;D ), so I could expirience the whole debacle first hand. And to make it clear, by debacle I don't mean the flying skills of my pilot, no complaints there, I mean some tactical decissions and procedures on our, the crews, side.
The greatest mistake as far as I can tell was to fly very close to the enemy and directly above them. In other words, when we play infantry we usually try to take it slow and play tactical, but in airial vehicles things sometimes get a little... Michael Bay-ish. Part of the problem in my opinion is the game itself (Arma doesn't really offer enough area and view distance to allow for procedures I would use in DCS, i guess the other DCS players here know what I mean : ), but I think we could have prevented the loss of Maggot if we had played it a little bit safer and more thought out.
Dyslexi (i know he writes it different) has a great video on basic heli-tactics (maybe somebody already postet it here, but can't hurt to see it twice)
It's very long, and he goes into great detail on the AH-1, but the basic concepts apply for the RHS apache and probably the Comanche (or Black Foot...) as well. And the part about tactics is very good and universal.
After talking to my Pilot after the crash I learned that he didn't actually know what the gunners view looks like, that would have made it easier for us to coordinate, he would have had an idea on how to bring me into a good firing position. Just passing over the hill as we did doesn't really give me much time to find, identify and prioritise targets, so all I could do was fire some rounds on the first infantry squad that came into my scope...
If anybody else has interest, I gues we could make a little heli training-mission. Just to try out some procedures from Dyslexi's video without the pressure of having infantry on the ground waiting for help.
Second Breakfast
Glad to hear you liked it. I misjudged how long it would take to clear all 3 villages to be honest, I thought it would be shorter. I'm sorry that the crates at the FOB were broken, I used wrong commands to fill them (addStuff instead of addStuffGlobal : , I don't really understand why both of them since they do the same thing except for one of them not working in mulitplayer/dedicated ... anyways, my bad). If it had worked there would have been scopes too...
VR Jump
I wish I would have survived long enough to get to the jump, but watching Misha rambo-ing the crap out of the compound made up for it
I was the gunner of Maggot ( ;D ), so I could expirience the whole debacle first hand. And to make it clear, by debacle I don't mean the flying skills of my pilot, no complaints there, I mean some tactical decissions and procedures on our, the crews, side.
The greatest mistake as far as I can tell was to fly very close to the enemy and directly above them. In other words, when we play infantry we usually try to take it slow and play tactical, but in airial vehicles things sometimes get a little... Michael Bay-ish. Part of the problem in my opinion is the game itself (Arma doesn't really offer enough area and view distance to allow for procedures I would use in DCS, i guess the other DCS players here know what I mean : ), but I think we could have prevented the loss of Maggot if we had played it a little bit safer and more thought out.
Dyslexi (i know he writes it different) has a great video on basic heli-tactics (maybe somebody already postet it here, but can't hurt to see it twice)
It's very long, and he goes into great detail on the AH-1, but the basic concepts apply for the RHS apache and probably the Comanche (or Black Foot...) as well. And the part about tactics is very good and universal.
After talking to my Pilot after the crash I learned that he didn't actually know what the gunners view looks like, that would have made it easier for us to coordinate, he would have had an idea on how to bring me into a good firing position. Just passing over the hill as we did doesn't really give me much time to find, identify and prioritise targets, so all I could do was fire some rounds on the first infantry squad that came into my scope...
If anybody else has interest, I gues we could make a little heli training-mission. Just to try out some procedures from Dyslexi's video without the pressure of having infantry on the ground waiting for help.
Second Breakfast
Glad to hear you liked it. I misjudged how long it would take to clear all 3 villages to be honest, I thought it would be shorter. I'm sorry that the crates at the FOB were broken, I used wrong commands to fill them (addStuff instead of addStuffGlobal : , I don't really understand why both of them since they do the same thing except for one of them not working in mulitplayer/dedicated ... anyways, my bad). If it had worked there would have been scopes too...
VR Jump
I wish I would have survived long enough to get to the jump, but watching Misha rambo-ing the crap out of the compound made up for it