03-28-2014, 01:31 PM
(03-28-2014, 04:56 AM)Phantom link Wrote:Task Force Arrowhead Radio: Too much of a hassle with people and radio problems I find it more counterproduct in terms of communications. I find more miscommunication than commnication from it. If someone paradrop instead, wouldn't they have no long range radio? Underwater = no long range radio either? By default I didn't start on the same radio channel for long range as anyone else either, but that's not the problem. The problem I'm saying would be some people in my squad didn't have a radio to start with so they can't hear anything. What if a mission isn't design around it. I found that about half of the time was setting radios or seeing if the radios are going. I guess I'm a bit more hotheaded about it since I had to be somewhere today, but other than that, I find it an issue bit.
Objection.
The issue isn't TFA, it's the people that don't know how to use it. What we should consider is writing a short "How to" guide on how to use it.
Yes, it makes communication more difficult. So do enemies. Yet, we don't want to remove enemies either. TFA adds an additional layer of realism, and if we want to change anything, we should educate players on its usage more.
I don't need luck, I have ammo.