04-14-2014, 12:26 PM
Abdera Sanctum
I got shot immediately in this mission, the convoy was too close so there was no chance to get away - I couldn't place the mines. The truck down the road was pretty far off, since I went there first to check it was already too late. If we had gone directly to ambush and not bothered with the ammo box and truck, things might have gone different. Still, in spite of the chaos the mission was good.
Deny Enemy Resupply
Too bad we lost the Gorgon, other than that the thing went well. Freeman did a good job at leading this. All in all a long but enjoyable mission.
Operation Mountain Lion
The concentration of enemies in the village was insane, and two HMG cars opened fire on us at the same time. When I counted later there were over 40 enemies in the town, and I hated it that the mission has you go down into the valley to a staging area that is entirely unnecessary - since we were inserted by helo, that could have carried the supplies instead of stowing them away in the forest.
I think the way to crack this is to have both teams attack the castle and then the town. Otherwise, there is no way to have enough barrels to succeed, more so since we have the weak 5.56 to start with. On the plus side, the mission doesn't have VAS.
Wraith Recon 05
Can we say "motherfucking" on the forum? Because this mission is motherfucking tough. I would say that the best way to approach it is to attack the targets south to north, i.e. go for the factory last. The reason for this is that the factory needs a lot of explosives, and we more or less need to collect them. If we start south, we might have enough carry capacity and explosives to carry wipe out the entire complex.
Also, we should use timers on the charges. Since detonating any of the targets will provoke the gunship attack, we might try to put all charges from south to north on 30 and 20 minutes timers, and detonate them on timer once we're further away.
Spiros' Folly
Finally cracked that one. If this is how this Poltergeist campaign will look like, I do have high hopes for that Not much else to say, the execution was good at the second attempt, going slower was definitely the way to do it.
Saturday's games:
After the Zeus event, we got together and played some more missions (probably because we had to get rid of the stench of respawn )
Hack'n'Blast
I love this mission, even if it kicked our asses again. One of the best Arma missions so far IMO. Constantly on the edge, firefights everywhere, and still you manage to get out - mostly. This time we got all the objectives except to get out, because they shot us all after the bridge. Could probably have avoided that by not going back to that housing area to scavange for ammo. Still, great mission, looking forward to the next try
OSN Shutdown
Who the hell came up with the idea that CSAT would call their own spy network "OPFOR Surveillance Network"?
The mission, however, was good (as long as it lasted, since we got shot at the end). I liked how the speech of that general was audible over the plains. The mission had attention to detail, and a good amount of enemies without getting too crazy with it.
All in all, good games in the last two days
I got shot immediately in this mission, the convoy was too close so there was no chance to get away - I couldn't place the mines. The truck down the road was pretty far off, since I went there first to check it was already too late. If we had gone directly to ambush and not bothered with the ammo box and truck, things might have gone different. Still, in spite of the chaos the mission was good.
Deny Enemy Resupply
Too bad we lost the Gorgon, other than that the thing went well. Freeman did a good job at leading this. All in all a long but enjoyable mission.
Operation Mountain Lion
The concentration of enemies in the village was insane, and two HMG cars opened fire on us at the same time. When I counted later there were over 40 enemies in the town, and I hated it that the mission has you go down into the valley to a staging area that is entirely unnecessary - since we were inserted by helo, that could have carried the supplies instead of stowing them away in the forest.
I think the way to crack this is to have both teams attack the castle and then the town. Otherwise, there is no way to have enough barrels to succeed, more so since we have the weak 5.56 to start with. On the plus side, the mission doesn't have VAS.
Wraith Recon 05
Can we say "motherfucking" on the forum? Because this mission is motherfucking tough. I would say that the best way to approach it is to attack the targets south to north, i.e. go for the factory last. The reason for this is that the factory needs a lot of explosives, and we more or less need to collect them. If we start south, we might have enough carry capacity and explosives to carry wipe out the entire complex.
Also, we should use timers on the charges. Since detonating any of the targets will provoke the gunship attack, we might try to put all charges from south to north on 30 and 20 minutes timers, and detonate them on timer once we're further away.
Spiros' Folly
Finally cracked that one. If this is how this Poltergeist campaign will look like, I do have high hopes for that Not much else to say, the execution was good at the second attempt, going slower was definitely the way to do it.
Saturday's games:
After the Zeus event, we got together and played some more missions (probably because we had to get rid of the stench of respawn )
Hack'n'Blast
I love this mission, even if it kicked our asses again. One of the best Arma missions so far IMO. Constantly on the edge, firefights everywhere, and still you manage to get out - mostly. This time we got all the objectives except to get out, because they shot us all after the bridge. Could probably have avoided that by not going back to that housing area to scavange for ammo. Still, great mission, looking forward to the next try
OSN Shutdown
Who the hell came up with the idea that CSAT would call their own spy network "OPFOR Surveillance Network"?
The mission, however, was good (as long as it lasted, since we got shot at the end). I liked how the speech of that general was audible over the plains. The mission had attention to detail, and a good amount of enemies without getting too crazy with it.
All in all, good games in the last two days
I don't need luck, I have ammo.