04-27-2014, 01:49 PM
Flycatcher
I recall that there was some confusion about whether the contacts near us were enemy or not, at least until they started shooting at us, as some of the team had advanced a bit in front of the rest, so maybe that let the enemy get some (fatal) shots in? Once our team leader died, I took the radio but strangely the AT launcher, which I presume he was carrying, didn't seem to be there until we came back later to find his body gone but an AT launcher there. Our team were pretty useless once I took over I'm afraid as we had no GPS and I had trouble working out where we were but we would have had trouble advancing over the open ground with the vehicles patrolling anyway.
Recovery
I quite enjoyed what was essentially a defence mission for our team, although it was hard covering all the entrances and there wasn't much cover. I tried going in one of the towers early on but the small windows restrict the view too much but maybe we could have hung back nearer the centre behind some of the ruined walls rather than right at the entrances.
Shame about the AI gunner incident. Maybe we need to have players take those spots in future or maybe it's possible to edit their behaviour so they don't fire within the walls of the castle?
On The Point
I was flying the UAV and flew out a bit in all directions but nothing showed up (I was using thermals) until I saw the infantry and vehicle approaching. Maybe I needed to fly further out but I was a bit worried about losing comms as I only had SR (maybe there was a spare LR bag I could have taken after getting the Darter deployed?).
I got shot down pretty soon after spotting the enemy. I think I was at about 200m, so maybe I needed to be higher but again I was worried about losing comms. I need to get better at knowing where I'm looking so that I can mark targets quicker as well, as it takes me far too long to work it out at the moment.
Operation Fast Hammer
I was leading Schlange for this one. I moved us east then north onto the outpost to try and avoid crossfire from the team watching/advancing on the HQ, which was to the NW off the outpost (I think the team started to the NE of the HQ, so if they fired towards it they'd be firing SW, so not towards us to the SSE). Sorry if I didn't notify the other teams that we were at the outpost, I recall numerous status requests and saying that we were attacking the outpost and taking fire from it, etc and later after we'd moved in, saying that we were still there trying to find the stragglers to clear the task but obviously there was some failing on my part with the comms if the other team didn't know we were there.
Blue line to Therisa
I agree with Alwarren that it would probably have been sufficient to just have Sandbox in the vehicle acting as observer (as gunner he would have better visuals than anyone else anyway) and it's important to try and keep everyone involved and having fun. Nonetheless, it was a nice mission and I think SPhoenix did a good job of calmly and confidently taking control after our team leader died. We definitely could have done with some more AT, although I guess if we hadn't kept missing (myself included) we might have had enough
Ping Pong
The last time we played this the airstrikes didn't work, so we just ended up on land and got killed pretty quickly, so I didn't really know what to expect this time. I very much enjoyed it, not least because it's very different from any other missions we've played and the whole scenario is very cool. I fumbled a bit with the transceiver when out of the sub, as I was pressing Alt to look around all the time and then getting confused and not pressing it when I tried to use the radio but I've got an idea to avoid that problem. I'm pretty sure there was fire coming from land, whether it was directed at me or not, as at one point I saw bullet impact/spray on the surface when I looked up and there was constant pings and whizzes around me and there was no sign of any divers at this point. It was only much later, when we spotted the mines, that I bumped into a couple of divers who were probably about 20ft away but didn't notice me immediately, although once they did it was over for me pretty quickly. Maybe the best thing to do when spotting divers is retreat and try and find another route to advance, as there's no cover underwater and so not much chance of surviving once two divers start shooting at you.
Boys gone wild
Didn't really get to do anything in this one due to the impossibility of identifying where the general was. I thought we might be able to spot his SUV but I think the briefing said he wouldn't necessarily be with it anyway, so that probably wouldn't have helped us much.
I recall that there was some confusion about whether the contacts near us were enemy or not, at least until they started shooting at us, as some of the team had advanced a bit in front of the rest, so maybe that let the enemy get some (fatal) shots in? Once our team leader died, I took the radio but strangely the AT launcher, which I presume he was carrying, didn't seem to be there until we came back later to find his body gone but an AT launcher there. Our team were pretty useless once I took over I'm afraid as we had no GPS and I had trouble working out where we were but we would have had trouble advancing over the open ground with the vehicles patrolling anyway.
Recovery
I quite enjoyed what was essentially a defence mission for our team, although it was hard covering all the entrances and there wasn't much cover. I tried going in one of the towers early on but the small windows restrict the view too much but maybe we could have hung back nearer the centre behind some of the ruined walls rather than right at the entrances.
Shame about the AI gunner incident. Maybe we need to have players take those spots in future or maybe it's possible to edit their behaviour so they don't fire within the walls of the castle?
On The Point
I was flying the UAV and flew out a bit in all directions but nothing showed up (I was using thermals) until I saw the infantry and vehicle approaching. Maybe I needed to fly further out but I was a bit worried about losing comms as I only had SR (maybe there was a spare LR bag I could have taken after getting the Darter deployed?).
I got shot down pretty soon after spotting the enemy. I think I was at about 200m, so maybe I needed to be higher but again I was worried about losing comms. I need to get better at knowing where I'm looking so that I can mark targets quicker as well, as it takes me far too long to work it out at the moment.
Operation Fast Hammer
I was leading Schlange for this one. I moved us east then north onto the outpost to try and avoid crossfire from the team watching/advancing on the HQ, which was to the NW off the outpost (I think the team started to the NE of the HQ, so if they fired towards it they'd be firing SW, so not towards us to the SSE). Sorry if I didn't notify the other teams that we were at the outpost, I recall numerous status requests and saying that we were attacking the outpost and taking fire from it, etc and later after we'd moved in, saying that we were still there trying to find the stragglers to clear the task but obviously there was some failing on my part with the comms if the other team didn't know we were there.
Blue line to Therisa
I agree with Alwarren that it would probably have been sufficient to just have Sandbox in the vehicle acting as observer (as gunner he would have better visuals than anyone else anyway) and it's important to try and keep everyone involved and having fun. Nonetheless, it was a nice mission and I think SPhoenix did a good job of calmly and confidently taking control after our team leader died. We definitely could have done with some more AT, although I guess if we hadn't kept missing (myself included) we might have had enough
Ping Pong
The last time we played this the airstrikes didn't work, so we just ended up on land and got killed pretty quickly, so I didn't really know what to expect this time. I very much enjoyed it, not least because it's very different from any other missions we've played and the whole scenario is very cool. I fumbled a bit with the transceiver when out of the sub, as I was pressing Alt to look around all the time and then getting confused and not pressing it when I tried to use the radio but I've got an idea to avoid that problem. I'm pretty sure there was fire coming from land, whether it was directed at me or not, as at one point I saw bullet impact/spray on the surface when I looked up and there was constant pings and whizzes around me and there was no sign of any divers at this point. It was only much later, when we spotted the mines, that I bumped into a couple of divers who were probably about 20ft away but didn't notice me immediately, although once they did it was over for me pretty quickly. Maybe the best thing to do when spotting divers is retreat and try and find another route to advance, as there's no cover underwater and so not much chance of surviving once two divers start shooting at you.
Boys gone wild
Didn't really get to do anything in this one due to the impossibility of identifying where the general was. I thought we might be able to spot his SUV but I think the briefing said he wouldn't necessarily be with it anyway, so that probably wouldn't have helped us much.