05-05-2014, 05:20 PM
Hey guys,
Let me answer some of the concerns you guys have brought up with regard to the mission Extreme Measures.
1- Weapons
The choice of SMGs was deliberate, with long-range weapons given to the 2-man CIA team. That being said, I do realize that there is no middle ground for engagements at medium range and it would be severely lacking indeed.
I'll make sure to give the team leader something like a MXC and switch it up a little, perhaps give the medic something with a little more oomph. The key is to be undergunned until you get to the weapons crate. But as Alwarren pointed out and it's very true, there is a gap between being underpowered and useless.
2- Medkits & FAKs
Yup, that's my bad. I mean there's a guy literally called Medical Sergeant. He should have had a medkit and the rest of you 1 FAK each. Duh.
3- Walking distances and daylight
I realize some of you think you have miles to cover but this is Stratis. Each objective is within 15-20 minutes of the other to keep the rhythm going and you need to not run. I don't want to ruin the fun but basically, no valley between the starting point and the exfil is safe.
As for the daylight, the mission allows for you to change the time and weather before mission start. I'll change the default to dusk as it's best played around that time.
4- Misc
Psycho's revive script has been included. Varanon's FHQ Task Tracker as well but I've ran into some issues and have reached out to him for ideas. It should all be working very soon.
I thank you all very much for trying out the mission and I'll come back with an updated version that should hopefully make you guys a lot happier for next time. Keep in mind however that it is a long mission (times out at 2 hours and that should cut it close) and is probably not suited for the last mission of the evening... which is when you guys are just 6.
And thank you all for the criticism! As a mission maker nothing is worth more than people telling me what needs to be improved
Let me answer some of the concerns you guys have brought up with regard to the mission Extreme Measures.
1- Weapons
The choice of SMGs was deliberate, with long-range weapons given to the 2-man CIA team. That being said, I do realize that there is no middle ground for engagements at medium range and it would be severely lacking indeed.
I'll make sure to give the team leader something like a MXC and switch it up a little, perhaps give the medic something with a little more oomph. The key is to be undergunned until you get to the weapons crate. But as Alwarren pointed out and it's very true, there is a gap between being underpowered and useless.
2- Medkits & FAKs
Yup, that's my bad. I mean there's a guy literally called Medical Sergeant. He should have had a medkit and the rest of you 1 FAK each. Duh.
3- Walking distances and daylight
I realize some of you think you have miles to cover but this is Stratis. Each objective is within 15-20 minutes of the other to keep the rhythm going and you need to not run. I don't want to ruin the fun but basically, no valley between the starting point and the exfil is safe.
As for the daylight, the mission allows for you to change the time and weather before mission start. I'll change the default to dusk as it's best played around that time.
4- Misc
Psycho's revive script has been included. Varanon's FHQ Task Tracker as well but I've ran into some issues and have reached out to him for ideas. It should all be working very soon.
I thank you all very much for trying out the mission and I'll come back with an updated version that should hopefully make you guys a lot happier for next time. Keep in mind however that it is a long mission (times out at 2 hours and that should cut it close) and is probably not suited for the last mission of the evening... which is when you guys are just 6.
And thank you all for the criticism! As a mission maker nothing is worth more than people telling me what needs to be improved