06-10-2014, 01:27 AM
I have mixed feelings about ending the mission early as well. On the one hand, as Alwarren stated you never really know when a mission will trigger enemies to come or when something else might happen on the way. On the other hand, for both the people who died early and those left over, running a huge distance with no action is not fun. Like Doveman said, at least those of us who died could alt-tab and do something else in the meantime, hehe.
In any case I think a 3.5 km walk without any hope of stealing a vehicle was way too much, even if there were enemies at some point, it still would have resulted in a long span of running only. I honestly wonder if the mission maker locked those trucks on accident...they seemed to serve no other purpose than to tease you with transport.Â
I think we avoid ending missions early (unless obviously bugged of course) and just chalk this one up to a mission with a design flaw.
In any case I think a 3.5 km walk without any hope of stealing a vehicle was way too much, even if there were enemies at some point, it still would have resulted in a long span of running only. I honestly wonder if the mission maker locked those trucks on accident...they seemed to serve no other purpose than to tease you with transport.Â
I think we avoid ending missions early (unless obviously bugged of course) and just chalk this one up to a mission with a design flaw.