06-13-2014, 09:00 PM
Operation Al Shadaa
I wasn't much use on this one as I'd picked a high zoom sight without any nightvision, so once it got dark I had a choice of being able to see nearby unscoped, or able to see the enemies who were mostly some distance away with my rangefinder!
Then I was a bit over eager and fired my PCML on the enemy boat before Alwarren told me to, just as it went behind land so my rocket just went straight into the ground. At least I didn't blow up one of our boats with it!
I almost opened fire on Alpha's boat myself to be honest, as they all look alike to me via Thermal and we'd just sunk one enemy and I knew there were at least two but happily for me someone else made this mistake first and Alwarren was able to call cease fire before I joined in and made it a hat-trick of cock-ups
Hackers
Things went a bit wrong as soon as we got to the friendly checkpoint. As there wasn't much room behind it and I wanted both vehicles to be effective, I ordered my vehicle to move through the checkpoint at which point we were promptly blown up. After I was revived, I had no command bar (and thus no fireteams) and my radio was on the wrong channel, so that explained why everyone was ignoring my commands until I sorted that out when we got into the remaining vehicle.
Anyway, I don't really see the lack of fireteams as an excuse for not following orders (once my radio was working again) or giving feedback. Several times I was calling people to regroup by name and still had to go and get them before they took any notice. There was very little audible confirmation of orders or any other comms a lot of the time as well. I'm not going to name names, either those who were exceptionally bad or good, as I'll probably overlook some people and it will seem like I'm criticising or praising people selectively.
I think I only got the command bar and fireteams back once we were in the target town and I should have assigned a leader for Red team then, although I wanted to keep everyone pretty close and moving through roughly the same area of town, so didn't want to give them to much autonomy to move on their own. If I'd had the command bar/fireteams before then, I might have left a team overwatching the town whilst the other team moved in but I couldn't really keep track of them without, so needed to keep everyone together.
Perhaps if the command bar is going to switch to someone else and not come back to the original leader when revived, it would be better not to revive players. I thought I was dead anyway and I'm not sure it makes sense to revive someone after they've been blown up like I was.
I was rather expecting some RPG attacks from the hills or something once in enemy territory but as Alwarren says, most of the enemies were concentrated in hotspots and there weren't even any enemies in the buildings just before the enemy checkpoint. We still had to check them just in case but it gets pretty boring doing so when there's nobody there.
Combat Research
I died pretty soon at the first tower on this one. It was fun watching the rest of you fight on though and you did a good job of clearing out the area, although when, instead of your extraction, two helicopters full of reinforcements arrived, I felt a bit sorry for you :o There was one sneaky guy in the last tower that kept his head down until you spotted him clipping and there appeared to be an officer, wearing a flat cap and sunglasses, standing on one of the edges not moving at all but at least one of you ran right past him, so maybe he was civilian and unarmed.
I wasn't much use on this one as I'd picked a high zoom sight without any nightvision, so once it got dark I had a choice of being able to see nearby unscoped, or able to see the enemies who were mostly some distance away with my rangefinder!
Then I was a bit over eager and fired my PCML on the enemy boat before Alwarren told me to, just as it went behind land so my rocket just went straight into the ground. At least I didn't blow up one of our boats with it!
I almost opened fire on Alpha's boat myself to be honest, as they all look alike to me via Thermal and we'd just sunk one enemy and I knew there were at least two but happily for me someone else made this mistake first and Alwarren was able to call cease fire before I joined in and made it a hat-trick of cock-ups
Hackers
Things went a bit wrong as soon as we got to the friendly checkpoint. As there wasn't much room behind it and I wanted both vehicles to be effective, I ordered my vehicle to move through the checkpoint at which point we were promptly blown up. After I was revived, I had no command bar (and thus no fireteams) and my radio was on the wrong channel, so that explained why everyone was ignoring my commands until I sorted that out when we got into the remaining vehicle.
Anyway, I don't really see the lack of fireteams as an excuse for not following orders (once my radio was working again) or giving feedback. Several times I was calling people to regroup by name and still had to go and get them before they took any notice. There was very little audible confirmation of orders or any other comms a lot of the time as well. I'm not going to name names, either those who were exceptionally bad or good, as I'll probably overlook some people and it will seem like I'm criticising or praising people selectively.
I think I only got the command bar and fireteams back once we were in the target town and I should have assigned a leader for Red team then, although I wanted to keep everyone pretty close and moving through roughly the same area of town, so didn't want to give them to much autonomy to move on their own. If I'd had the command bar/fireteams before then, I might have left a team overwatching the town whilst the other team moved in but I couldn't really keep track of them without, so needed to keep everyone together.
Perhaps if the command bar is going to switch to someone else and not come back to the original leader when revived, it would be better not to revive players. I thought I was dead anyway and I'm not sure it makes sense to revive someone after they've been blown up like I was.
I was rather expecting some RPG attacks from the hills or something once in enemy territory but as Alwarren says, most of the enemies were concentrated in hotspots and there weren't even any enemies in the buildings just before the enemy checkpoint. We still had to check them just in case but it gets pretty boring doing so when there's nobody there.
Combat Research
I died pretty soon at the first tower on this one. It was fun watching the rest of you fight on though and you did a good job of clearing out the area, although when, instead of your extraction, two helicopters full of reinforcements arrived, I felt a bit sorry for you :o There was one sneaky guy in the last tower that kept his head down until you spotted him clipping and there appeared to be an officer, wearing a flat cap and sunglasses, standing on one of the edges not moving at all but at least one of you ran right past him, so maybe he was civilian and unarmed.