06-20-2014, 12:09 PM
Pandora's Dawn
Impressive atmosphere, very tense and dangerous, great job FHQ! I like the load out, the location, the feeling.
Too bad the FPS drop is making the mission lag and impossible to record at some points, it's such a nice looking mission. I'm looking forward to play this again after the update.
Wolfpack day 3
As AL said, was an over-engineered mission, fancy loading and initialization system... too bad after that was more like a running simulator.Â
Submarine insertion could have been scripted as well, didn't make any difference really, only caused issues with gear and radio.
IMO if you have a fixed RV point and you don't let the player choose insertion at least make it count. In our case was only something to put on the map. Missile strike didn't work. Took ages to rearm and get to objectives which is understandable since we were so many. End mission trigger didn't work, we never got the exfil info.
However all teams did a good job, we destroyed all objectives, many thanks to squad leaders for the help and all players for support.
Road not taken
Cool insertion, and again great atmosphere. Nice start. Too bad we didn't play it. I'm looking forward to do this again after update.
Line of fire
Nice mission, some scripted events didn't quite fit, but overall nice settings. I think this mission is too easy for so many players.
Is very difficult to simulate a large scale attack in ARMA, the engine is so demanding. In order to make this mission better the only way is to go up with the numbers of enemies and the type of vehicles they use which is undoable in ARMA without breaking the immersion and/or our computers. Maybe a run for your life scenario would bring more to the mission after that beach assault.
The enemy assault felt a bit insulated for me, the lack of danger was compensated by the scripted events which was an interesting approach.
The end was a bit confusing, MHQ wasn't marked on the map but i think is the big metal building known as barracks. I was hiding in it when the bombardment started, but i left when building started to take damage, the building resisted until the end tho.
When we played this mission on VforVictory server we just moved away from frontline in vehicles and that triggered the end somehow, seems that all we need to do is survive the bombing.
This is a mission i'd play once maybe twice, it gets to repetitive to be a re-playable map. This is a good mission for beginners tho.
Impressive atmosphere, very tense and dangerous, great job FHQ! I like the load out, the location, the feeling.
Too bad the FPS drop is making the mission lag and impossible to record at some points, it's such a nice looking mission. I'm looking forward to play this again after the update.
Wolfpack day 3
As AL said, was an over-engineered mission, fancy loading and initialization system... too bad after that was more like a running simulator.Â
Submarine insertion could have been scripted as well, didn't make any difference really, only caused issues with gear and radio.
IMO if you have a fixed RV point and you don't let the player choose insertion at least make it count. In our case was only something to put on the map. Missile strike didn't work. Took ages to rearm and get to objectives which is understandable since we were so many. End mission trigger didn't work, we never got the exfil info.
However all teams did a good job, we destroyed all objectives, many thanks to squad leaders for the help and all players for support.
Road not taken
Cool insertion, and again great atmosphere. Nice start. Too bad we didn't play it. I'm looking forward to do this again after update.
Line of fire
Nice mission, some scripted events didn't quite fit, but overall nice settings. I think this mission is too easy for so many players.
Is very difficult to simulate a large scale attack in ARMA, the engine is so demanding. In order to make this mission better the only way is to go up with the numbers of enemies and the type of vehicles they use which is undoable in ARMA without breaking the immersion and/or our computers. Maybe a run for your life scenario would bring more to the mission after that beach assault.
The enemy assault felt a bit insulated for me, the lack of danger was compensated by the scripted events which was an interesting approach.
The end was a bit confusing, MHQ wasn't marked on the map but i think is the big metal building known as barracks. I was hiding in it when the bombardment started, but i left when building started to take damage, the building resisted until the end tho.
When we played this mission on VforVictory server we just moved away from frontline in vehicles and that triggered the end somehow, seems that all we need to do is survive the bombing.
This is a mission i'd play once maybe twice, it gets to repetitive to be a re-playable map. This is a good mission for beginners tho.