Stop That Train
Nice perform during the mission, i had some problems tracking some radio conversations as i couldn't hear the orders given to the others (however sometimes i could hear him so maybe it was either intended or a channel issue) but luckily i stayed most of time before Misha (which was in charge of leading) so i used his direct voice to keep up with the situation. The mission plot seemed to be interesting even tho i should have payed more attention to the scripted conversations.
After clearing what seemed to be an insurgent camp and destroyed the cache, we got tasked for extraction, but i lost connection for a few minutes and when i came back in the situation was changed suddendly there was enemy CSAT flowing all around the map (which wasn't supposed to be present in the territory previously).
After that point i started losing fps and through the following phases i dropped to a constant 5 fps so i was pretty useless.
Meanwhile our extraction point got moved and Misha tried to guide us there using a stealth approach. We did well overall but enemy presence was quite dense and we got spotted in open terrain, very bad zone. Our teams reacted very well in my opinion, our AT capabilities has been used at their best against armor that deserved special attention, and the fight lasted for some time. However in the very end being in an open field we didn't have places to retreat and we ran out of AT.
During the fight i was trying to stay alive and heal whoever was injured, but the low fps were giving me a really hard time in doing anything. During one of those moments, i saw Alwarren downed and a friendly healing him. I tried to throw a smoke grenade to cover them (previously during the mission i had used them so i thought it was still equipped)Â but instead i threw a grenade, which luckily was a bit far ahead from his current position. Ironically, when he got patched up he sprinted directly toward it and got blowed up again (sorry!), i tried to warn the "frag out" but i wasn't sure if with my current fps my nearby friendlies could hear me.
This accident happened due to not having the hud showing me what grenade was equipped, and me not checking it before throwing (to check you could use F to switch fire mode, it opens up top right hud).
On the other hand after this event i'm starting to think that an utility/defensive grenade shouldn't be binded to the same key as an offensive one. Scrolling grenades with ctrl+g isn't very fast / comfortable either, at least for me as it also happened the opposite in other occasions (mistakenly throwing a smoke instead of frag).
Luckily that accident didn't have a severe consequence and Alwarredn got patched up again. Anyway, despite the good fight our teams had, we were still sorrounded and outnumbered by a better armed enemy (armored and helis roaming). At that point it was a matter of time and we got slaughtered by flying grenades and other weapons fired at us. The fps didn't help much, but in that situation i don't think it would have made a significant difference since we were pinned.
We had the numbers to do it, but limited gear to stand against such a numerous enemy. That combined with being forced in a fight for our life in a bad spot ended our otherwise nicely performed mission.
One Hell Swoop
One of the coolest insertions i've played, interesting mission with replayability structure. Through Halo'ing you have the chance to put yourself in an advantage position or simply screw up badly from the very beginning.
We knew where we had to land, but things didn't go as planned and at the end the wind forced me and probably the others a few hundred of meters away from the objective, where i landed near Phantom. I tried to run to cover as soon as i touched ground but unluckily he got shot almost instantly. I was able to patch him up and take cover with him in a little abandoned house, our rest of team was scattered through the town.
Variable and Alwarren were apparently in 2 different positions, but we had anyway to try to reach the designed AT depot. Even though we managed to put ourselves in a relatively "safe" position, i've done the dumb mistake of face checking outside the house door and got shot, that way wasting the last bit of luck i was granted for the mission and and negating what could have turned into a "come back". Phantom tried to heal me but apparently i was bugged up.
Even if it lasted shortly, i really liked the type of situation this mission pulled us through. I had too much a "rush to the AT" mindset and that is proably what got me killed (didn't pay enough attention to the sorroundings). This mission teached me twice that i should be more careful and take steps more steadily.
Nice perform during the mission, i had some problems tracking some radio conversations as i couldn't hear the orders given to the others (however sometimes i could hear him so maybe it was either intended or a channel issue) but luckily i stayed most of time before Misha (which was in charge of leading) so i used his direct voice to keep up with the situation. The mission plot seemed to be interesting even tho i should have payed more attention to the scripted conversations.
After clearing what seemed to be an insurgent camp and destroyed the cache, we got tasked for extraction, but i lost connection for a few minutes and when i came back in the situation was changed suddendly there was enemy CSAT flowing all around the map (which wasn't supposed to be present in the territory previously).
After that point i started losing fps and through the following phases i dropped to a constant 5 fps so i was pretty useless.
Meanwhile our extraction point got moved and Misha tried to guide us there using a stealth approach. We did well overall but enemy presence was quite dense and we got spotted in open terrain, very bad zone. Our teams reacted very well in my opinion, our AT capabilities has been used at their best against armor that deserved special attention, and the fight lasted for some time. However in the very end being in an open field we didn't have places to retreat and we ran out of AT.
During the fight i was trying to stay alive and heal whoever was injured, but the low fps were giving me a really hard time in doing anything. During one of those moments, i saw Alwarren downed and a friendly healing him. I tried to throw a smoke grenade to cover them (previously during the mission i had used them so i thought it was still equipped)Â but instead i threw a grenade, which luckily was a bit far ahead from his current position. Ironically, when he got patched up he sprinted directly toward it and got blowed up again (sorry!), i tried to warn the "frag out" but i wasn't sure if with my current fps my nearby friendlies could hear me.
This accident happened due to not having the hud showing me what grenade was equipped, and me not checking it before throwing (to check you could use F to switch fire mode, it opens up top right hud).
On the other hand after this event i'm starting to think that an utility/defensive grenade shouldn't be binded to the same key as an offensive one. Scrolling grenades with ctrl+g isn't very fast / comfortable either, at least for me as it also happened the opposite in other occasions (mistakenly throwing a smoke instead of frag).
Luckily that accident didn't have a severe consequence and Alwarredn got patched up again. Anyway, despite the good fight our teams had, we were still sorrounded and outnumbered by a better armed enemy (armored and helis roaming). At that point it was a matter of time and we got slaughtered by flying grenades and other weapons fired at us. The fps didn't help much, but in that situation i don't think it would have made a significant difference since we were pinned.
We had the numbers to do it, but limited gear to stand against such a numerous enemy. That combined with being forced in a fight for our life in a bad spot ended our otherwise nicely performed mission.
One Hell Swoop
One of the coolest insertions i've played, interesting mission with replayability structure. Through Halo'ing you have the chance to put yourself in an advantage position or simply screw up badly from the very beginning.
We knew where we had to land, but things didn't go as planned and at the end the wind forced me and probably the others a few hundred of meters away from the objective, where i landed near Phantom. I tried to run to cover as soon as i touched ground but unluckily he got shot almost instantly. I was able to patch him up and take cover with him in a little abandoned house, our rest of team was scattered through the town.
Variable and Alwarren were apparently in 2 different positions, but we had anyway to try to reach the designed AT depot. Even though we managed to put ourselves in a relatively "safe" position, i've done the dumb mistake of face checking outside the house door and got shot, that way wasting the last bit of luck i was granted for the mission and and negating what could have turned into a "come back". Phantom tried to heal me but apparently i was bugged up.
Even if it lasted shortly, i really liked the type of situation this mission pulled us through. I had too much a "rush to the AT" mindset and that is proably what got me killed (didn't pay enough attention to the sorroundings). This mission teached me twice that i should be more careful and take steps more steadily.