06-23-2014, 10:25 AM
(06-23-2014, 04:22 AM)3lackrose link Wrote:Stop That TrainNice AAR Blackrose, glad to have you on board. That mission was highly immersive for me, the way the situation deteriorates is stressing in a cool way. Looking forward to the next version, at one point it was indeed almost unplayable for me. I was shot by friendlies while returning to formation after taking some more Titans from a fallen enemy. However I take responsibility for that, I should have made sure everybody are aware that I was returning from a position the enemy was firing from a moment earlier.
(06-23-2014, 04:22 AM)3lackrose link Wrote:Wolfpack Day 4 (have to verify if this mission name is correct)
You mean "One Hell Swoop" from the HARDCORE pack (Wolfpack day 4 didn't work). That IS a great mission, I hope Igor will release a fix to not being able to take the backpacks.
(06-23-2014, 04:22 AM)3lackrose link Wrote:
One of the coolest insertions i've played, interesting mission with replayability structure.
Yeah, the wind is strong, and makes everything much harder. I got shot while still airborne and bled my way to the AT stash. It seems like the key is to dive right above the intended RV point, and open the chute as low as possible to avoid enemy fire. I think the lowest you can get is opening the chute at about 70 meters. Need to test that hehe...
(06-23-2014, 04:22 AM)3lackrose link Wrote:
Even if it lasted shortly, i really liked the type of situation this mission pulled us through. I had too much a "rush to the AT" mindset and that is proably what got me killed (didn't pay enough attention to the sorroundings). This mission teached me twice that i should be more careful and take steps more steadily.
Yeah, I also moved too fast and got ourselves all killed. I just love how they climb stairs and shoot you through the windows.
(06-23-2014, 07:22 AM)MavericK link Wrote:
Ghost Watch
Very good mission, nice amount of combat and good coordination between the teams, although once we were in the town we got downed quite a bit and couldn't make it to Alpha to revive them before they died. Etzu did a very good job leading...nice to see some new leaders! It's also nice to have a mission work correctly at all points, though I have to say it was a bit confusing after the first objective when we didn't receive the location of the final objective (since that was supposedly the intel we were gathering), and it didn't show up until after the second objective was ticked.
Great job Etzu for leading the mission to completion once Alpha got chopped to pieces. If only we had waited a bit longer on that hill instead of joining the assault on the town, we would have taken those reinforcement trucks from afar with no problem. Freeman even had an AT that could have just blown them all up...
(06-23-2014, 07:22 AM)MavericK link Wrote:
Stop That Train
Another great mission. I felt like the time I was staring down a sniper scope waiting for orders was a bit long, but I don't know what the other teams were doing so maybe it took that long to get into position.
It took us 50(!!!) minutes to flank around and attack the objective from the opposite side. Spending so much time to flank is just too much... It wasn't even better from the north side, too. From our initial vantage point we had elevation advantage, could see most of the objective and could have easily taken out those static MG gunners. In the balance between gameplay and survivability, it was clearly a case that gameplay was preferable (actually, maybe even survivability, moving from north made it harder for us to see the MG gunners clearly. The "other side" is not always the better one). My point is, in short, even if it was much more tactical to engage from the north, it can't justify spending a time that can be used for a full mission just to perform one maneuver, the fun factor must always be kept in mind.
Apart from that, good leading Misha. After the invasion, we moved in the right speed, didn't engage when we didn't have to and did engage when we were forced to. Looking forward to playing this again.
Werewolves
LOVED that mission. The rough navigation through the sea was highly immersive. Too bad I was shot by the first enemy we saw! Looking forward to playing this one again, I'll remove the respawn.
The fewer men, the greater share of honor