Wolfpack Day 4
I died because of the fact that there were four Iffrits with GMG's in the base, two of which were manned and immediately murdered the shit out of me and most of my team. In General, there were way too many GMG's in this mission, given the fact we had ONE Titan.
The mission was also WAY too long. On top of the already long first part, it added another "go there" part, which apparently it wanted us to walk since all Iffrits (even the ones with people in them) magically locked themselves. There were two lonely CSAT soldiers at the target area. Then it added another "go there" in the form of a 2 km voyage to the extraction point, adding a completely pointless "ETA 10 Minutes" in which nothing happened. Bottom line, 2 hours 40 minutes, which IMO is one hour 40 minutes too long. Would have been a great mission if it had been an hour long, as it was, it was a drag.
At least this time we all had radios, but I still find the mission framework used completely over-engineered; just as an example, we had to manually equip the NVG's, and the briefing is only visible after the mission starts. Radio messages are displayed as hint boxes (thus not visible in the LOG), and tasks are not shown. All in all, this framework does everything different than normal mission making for no apparent reason. I don't think that is a good idea, it comes across confusing.
Chesty Puller 04: Clearing
Good work leading this one, Blackrose. A good Bardosy mission, although I found the distance between the two targets, again, way too far. At least we had vehicles, but there was nothing in between, I seriously wonder why people insist on making missions were you have to bridge huge distances without any merit to it. Once into the action, things were good, although I still don't know for sure what killed me.
I died because of the fact that there were four Iffrits with GMG's in the base, two of which were manned and immediately murdered the shit out of me and most of my team. In General, there were way too many GMG's in this mission, given the fact we had ONE Titan.
The mission was also WAY too long. On top of the already long first part, it added another "go there" part, which apparently it wanted us to walk since all Iffrits (even the ones with people in them) magically locked themselves. There were two lonely CSAT soldiers at the target area. Then it added another "go there" in the form of a 2 km voyage to the extraction point, adding a completely pointless "ETA 10 Minutes" in which nothing happened. Bottom line, 2 hours 40 minutes, which IMO is one hour 40 minutes too long. Would have been a great mission if it had been an hour long, as it was, it was a drag.
At least this time we all had radios, but I still find the mission framework used completely over-engineered; just as an example, we had to manually equip the NVG's, and the briefing is only visible after the mission starts. Radio messages are displayed as hint boxes (thus not visible in the LOG), and tasks are not shown. All in all, this framework does everything different than normal mission making for no apparent reason. I don't think that is a good idea, it comes across confusing.
Chesty Puller 04: Clearing
Good work leading this one, Blackrose. A good Bardosy mission, although I found the distance between the two targets, again, way too far. At least we had vehicles, but there was nothing in between, I seriously wonder why people insist on making missions were you have to bridge huge distances without any merit to it. Once into the action, things were good, although I still don't know for sure what killed me.
I don't need luck, I have ammo.