06-30-2014, 01:17 AM
Good games tonight, was a really enjoyable evening. Writing this immediately so I can at least remember half of the missions we played
Road not Taken
Something is fubar with the damage, the chopper should have been dead with a single hit - it might not go all fireball, but at least one of the rotors should be down. Same with the tank that took two RPG-42 shots from point blank in the rear, and several titans... good thing it self-distructed by flipping over. Too bad that Oulawz seems to have been underneath it.
I was surprised by how nice the gunship worked out. Getting chased by it through the valley was pants-pissing exciting
I'll have to find a solution for the guys stuck in the rock though -_-
On word about the leadership, Freeman I think you need to be heard more often, and be a bit more decisive. You always have a pretty good tactical insight on the situation, but you need to order more, and by ordering I don't mean only giving commands, but also arranging your men. For example, make up a marching order ("Alpha 100 meters on point, Bravo 100 Meters behind command") to make more effective use of fireteams.
Narrow Pass
Bardosy at his best. I really liked this mission, it had everything you'd expect... good pacing, varied location, hardly any downtime. Easily the best of the campaign so far.
Operation Koslik (? The one by Etzu I mean)
Very nice mission, including some hot chopper-on-iffrit action The plane strafing runs were cool, too bad the plane murdered the shit out of me on one such passes.
Steel Baby
We had a few problems with AI not listening to a commander, and generally getting our AI sorted. It might be a good idea to mark the roles on the slot screen ("Tank 1 Driver", "Tank 1 Gunner" etc). I like the mission,, finally some tank action, too bad we all got brutally slaughtered.
Here my memory gets hazy... I'll add to the post when I remember the missions we played
Road not Taken
Something is fubar with the damage, the chopper should have been dead with a single hit - it might not go all fireball, but at least one of the rotors should be down. Same with the tank that took two RPG-42 shots from point blank in the rear, and several titans... good thing it self-distructed by flipping over. Too bad that Oulawz seems to have been underneath it.
I was surprised by how nice the gunship worked out. Getting chased by it through the valley was pants-pissing exciting
I'll have to find a solution for the guys stuck in the rock though -_-
On word about the leadership, Freeman I think you need to be heard more often, and be a bit more decisive. You always have a pretty good tactical insight on the situation, but you need to order more, and by ordering I don't mean only giving commands, but also arranging your men. For example, make up a marching order ("Alpha 100 meters on point, Bravo 100 Meters behind command") to make more effective use of fireteams.
Narrow Pass
Bardosy at his best. I really liked this mission, it had everything you'd expect... good pacing, varied location, hardly any downtime. Easily the best of the campaign so far.
Operation Koslik (? The one by Etzu I mean)
Very nice mission, including some hot chopper-on-iffrit action The plane strafing runs were cool, too bad the plane murdered the shit out of me on one such passes.
Steel Baby
We had a few problems with AI not listening to a commander, and generally getting our AI sorted. It might be a good idea to mark the roles on the slot screen ("Tank 1 Driver", "Tank 1 Gunner" etc). I like the mission,, finally some tank action, too bad we all got brutally slaughtered.
Here my memory gets hazy... I'll add to the post when I remember the missions we played
I don't need luck, I have ammo.