06-30-2014, 05:50 PM
Road not Taken
Cool mission and hard ...like "everything was against us" , or "COME OOON !!!" type of mission. If you thought you were in a bad situation, something worse would come .
We had narrowly escaped the chopper, when we had to take over the small base just so we can kill the damn chopper . It was like "Lone survivor" + enemy chopper . But still enjoyable cause we made it 8) . I'm curious of the feedback of others when you release the mission to the masses.
About leading: I will try that. I do some arranging of units when stationary for angle covering, but that happens anyway or should happen on the fly with every Squads( through team leaders) or individuals without orders. Rule?
For when we are on the move, i think i need a better key remap for the talk buttons, so it doesn't feel to clunky to move and speak.
Cool mission and hard ...like "everything was against us" , or "COME OOON !!!" type of mission. If you thought you were in a bad situation, something worse would come .
We had narrowly escaped the chopper, when we had to take over the small base just so we can kill the damn chopper . It was like "Lone survivor" + enemy chopper . But still enjoyable cause we made it 8) . I'm curious of the feedback of others when you release the mission to the masses.
About leading: I will try that. I do some arranging of units when stationary for angle covering, but that happens anyway or should happen on the fly with every Squads( through team leaders) or individuals without orders. Rule?
For when we are on the move, i think i need a better key remap for the talk buttons, so it doesn't feel to clunky to move and speak.