07-18-2014, 01:31 AM
Rust and Scrab
As I said during the evening, the mission was slightly too long. This was mostly because of the distances travelled, plus we had to be careful because there seemed to be random AT soliders dotting the landscape. The firefights were good, and I think the execution was as well. The counter attack felt a bit too tacked on TBH.
Forward
There was one thing about this mission that really annoyed me (well, two things actually).
1. I greatly dislike when a mission spawns troops within visual range. From the first objective, we could clearly see that the whole lab area was deserted, as well as the coast. With each objective cleared, they all of a sudden got filled, and even thought there wasn't any troops left e.g. in the beach area, we had to hunt everyone down. That unnecessarily draws out the mission length.
2. The mission should have covered a bigger area and have vehicles for travel between locations.
Leading was good, The deaths at the end were simply the Iffrit that surprised us, notihng to be done about it. Too bad the mission wasn't JIPable, really every mission should be.
Red Dead
First thing I disliked was that the mission had us force insert at a point way too far off the target, especially since (I checked it when we were dead) there was nothing inbetween. We took the boats after all. I don't really feel like we did anything wrong, we attacked the base from a distance and took out most of the guys in the first half a minute. Then, all of a sudden, pinpoint accurate artillery rained down on us, even though we were in the dark in the middle of the night and none of the enemies had done so much as to fire in our direction, leading me to think that they hadn't actually spotted us by rather the arty was a scripted even that would go down on our position.
Things like this make me feel cheated. From the very beginning, the mission felt like it was forcing a certain procedure on us. The arty fire was the last straw. Pretty much disappointed, more so since IronDuke normally makes great mission.
As I said during the evening, the mission was slightly too long. This was mostly because of the distances travelled, plus we had to be careful because there seemed to be random AT soliders dotting the landscape. The firefights were good, and I think the execution was as well. The counter attack felt a bit too tacked on TBH.
Forward
There was one thing about this mission that really annoyed me (well, two things actually).
1. I greatly dislike when a mission spawns troops within visual range. From the first objective, we could clearly see that the whole lab area was deserted, as well as the coast. With each objective cleared, they all of a sudden got filled, and even thought there wasn't any troops left e.g. in the beach area, we had to hunt everyone down. That unnecessarily draws out the mission length.
2. The mission should have covered a bigger area and have vehicles for travel between locations.
Leading was good, The deaths at the end were simply the Iffrit that surprised us, notihng to be done about it. Too bad the mission wasn't JIPable, really every mission should be.
Red Dead
First thing I disliked was that the mission had us force insert at a point way too far off the target, especially since (I checked it when we were dead) there was nothing inbetween. We took the boats after all. I don't really feel like we did anything wrong, we attacked the base from a distance and took out most of the guys in the first half a minute. Then, all of a sudden, pinpoint accurate artillery rained down on us, even though we were in the dark in the middle of the night and none of the enemies had done so much as to fire in our direction, leading me to think that they hadn't actually spotted us by rather the arty was a scripted even that would go down on our position.
Things like this make me feel cheated. From the very beginning, the mission felt like it was forcing a certain procedure on us. The arty fire was the last straw. Pretty much disappointed, more so since IronDuke normally makes great mission.
I don't need luck, I have ammo.