Rust and Scrab
Nice mission, good to see some artillery & infantry coordination! Don't know about the lenght since i joined on a later phase, it still lasted about 1 hour for me. I liked the pace and how it was managed, there was always something to do during the mission so it kept being interesting and fun.
Forward
Nice mission aswell, a bit weird to move aroun the whole time without radio since it felt like we were some random guys sent in the battlefield haha. Luckily on a later phase i managed to find a radio on enemies and they appear to automatically convert to a TFAR radio when you equip them.
It was dramatic to witness 3-4 of our guys going down all together from the grenade spam (i was a few meters away from the 'nade barrage when we got hit). After that moment the situation started to sink and us slowly dropping one after another. Too bad, i think we were almost at the last of our objective (the CSAT facility)
Red Dead
We got slaughtered by enemy artillery and by surprise (or at least, it looked like artillery fire). As Alwarren said it was surprisingly accurate, not a single splash missed us. In the mission tasks we had an optional one where we would assault the artillery nest and probably prevent this to happen. So after what happened i assume it is not so optional in the end, or we either attempt to clear the outpost faster.. or spread more who knows.
**On a side note i don't see why there is so much negative feedback (on BIS forums) about the new fatigue system, taking often pauses during our movements helped indeed but i was never over fatigued during the missions. The only moment where i really had problems with fatigue was during Red Dead since i was carrying a Titan Launcher, 3 rockets, a satchel and dozen of magazine and other stuff so pretty legit to be impaired in movements so quick.
Nice mission, good to see some artillery & infantry coordination! Don't know about the lenght since i joined on a later phase, it still lasted about 1 hour for me. I liked the pace and how it was managed, there was always something to do during the mission so it kept being interesting and fun.
Forward
Nice mission aswell, a bit weird to move aroun the whole time without radio since it felt like we were some random guys sent in the battlefield haha. Luckily on a later phase i managed to find a radio on enemies and they appear to automatically convert to a TFAR radio when you equip them.
It was dramatic to witness 3-4 of our guys going down all together from the grenade spam (i was a few meters away from the 'nade barrage when we got hit). After that moment the situation started to sink and us slowly dropping one after another. Too bad, i think we were almost at the last of our objective (the CSAT facility)
Red Dead
We got slaughtered by enemy artillery and by surprise (or at least, it looked like artillery fire). As Alwarren said it was surprisingly accurate, not a single splash missed us. In the mission tasks we had an optional one where we would assault the artillery nest and probably prevent this to happen. So after what happened i assume it is not so optional in the end, or we either attempt to clear the outpost faster.. or spread more who knows.
**On a side note i don't see why there is so much negative feedback (on BIS forums) about the new fatigue system, taking often pauses during our movements helped indeed but i was never over fatigued during the missions. The only moment where i really had problems with fatigue was during Red Dead since i was carrying a Titan Launcher, 3 rockets, a satchel and dozen of magazine and other stuff so pretty legit to be impaired in movements so quick.