08-02-2014, 10:50 AM
(08-02-2014, 10:23 AM)Variable link Wrote:Operation Aspis
Sorry guys, shouldn't have selected such an old mission. I think a lot of the resistance we had on the first attempt was not there. Too bad Bravo was just left behind for such a long time, but it was avoidable. Leaders - your first priority is to keep all teams in action. In this mission Bravo could have been ordered to advance on the first town with Alpha. We could have used the hunters to fetch them, they could have walked, but just letting them dry up on the starting point was a bad call. Team leaders - if you see your team is being left to dry somewhere, message the mission commander in steam and tell him that your team is getting bored. Don't wait to the end of the mission. People's time is precious.
That leader would have been me in this case. Let me elaborate why I did what I did.
First of all, I didn't know what would happen. Bravo getting into the APC was a task, so I expected something to happen once they did. Actually, what I expected was that Bravo and the whole column would start to advance onto the town as soon as they got in. I wouldn't have guessed that any mission would expect a small recon team to clear a whole town just so that a larger team with a full contingent of troops could sit around on their asses waiting. I just didn't expect a mission to pull that one.
So I kept Bravo back until we had at least cleared the road up until the town, then ordered them in, fully expecting something would, you know, happen. It didn't. As it seems, it seriously expected us to clear the town first then call in the US Army. It's either that broken by design, or the briefing is so shitty (in spite of being repeated five times for me) that it doesn't make anything clear.
So, I will not take responsibility for Bravo's boredom. The initial wait they had to endure wasn't that long, and as I said, I expected something to happen when they entered the APC. I couldn't know, nor expect, that NOTHING would happen, so I still hold that the mission itself is to blame for this, not me. As I said after the mission, I can't understand why there are two tanks and two APC's full of troops and the recon team has to clear out the town, which included the usual shitty "find the last guy that is hiding in a pantry in a side room in a lonely abandoned house in the back yard of a house somewhere in this city" type of search. Seriously, how difficult can it be to insert a "count thisList < 10" type of trigger that says "Town is secure, we're sending in more troops to mop up" kind of thing?
It's a shame, since the mission idea wasn't bad. It's just the execution that was lacking.
I don't need luck, I have ammo.