Drop Down Syrta
Oh now that was a great mission. Everybody performed well and it was nice to see how Alpha's attack is relieving some pressure off of us in Bravo. We caught the enemy in the FOB while it was concentrating fire on Alpha and it was nice to surprise them like that. The Mohawk reinforcements were a different thing... These guys landed about 40 meters away and immediately fired so much bullets on us my ears exploded. They also fired grenades and took down the wall I used to take cover. I ran fast up the stairs of the big tower and managed to take cover again by the metal walls. Still the fire was so intense that if it was real life I would have hugged my knees and and cried for my mommy, you'll see for yourself once I upload the movie
I don't know what saved the day there. Maybe it was Alpha or the other guys on my team, or both.
White Knight
Next time I suggest we use the GMG Hunter, the A10 and the artillery to support the team that is under fire. until we get to them.
Foothold
Played as the partisan leader. I swear these Tigrises just vanished after they shot down the A10... Nice firefight at the smuggler rearm point. I was wondering what happened to the team that got wiped out, I like the debriefing thread
Bomberman Three
I'm hyped about the convoy ambush in this mission, it gets my adrenalin running... With the additional mines, this is how I suggest we do that next time:
Ignore the red dots, they are the mission's. Blue dots represent friendly units positions. Orange dot is the explosive charge, yellow dots represents a cage made by AP mines that will prevent the truck to escape by taking out its wheels. RPG should be carried by the leader and take out the read armed Ifrit once the lead Ifrit is destroyed by the explosive. Machine gunner should suppress the enemy while the medic is down the road to make sure the truck doesn't get away if it manages to slip thtough the AP mine cage (stopping the truck is more important than provide first aid at this point...). RPG can take out the other unarmed Ifrit as well and then fight off the infantry.
Rising Sun
I was confused most of the times as well. Orders need to be precise and clear, not just thoughts or recommendations. I wasn't even sure I'm following Misha's orders half of the time, I was just trying my best to follow what I though he'd meant. I don't want to come out as harsh - but we could have beaten that one rather easily with all that firepower we had. A bit more clear communications would have made wonders in this one.
Oh now that was a great mission. Everybody performed well and it was nice to see how Alpha's attack is relieving some pressure off of us in Bravo. We caught the enemy in the FOB while it was concentrating fire on Alpha and it was nice to surprise them like that. The Mohawk reinforcements were a different thing... These guys landed about 40 meters away and immediately fired so much bullets on us my ears exploded. They also fired grenades and took down the wall I used to take cover. I ran fast up the stairs of the big tower and managed to take cover again by the metal walls. Still the fire was so intense that if it was real life I would have hugged my knees and and cried for my mommy, you'll see for yourself once I upload the movie
I don't know what saved the day there. Maybe it was Alpha or the other guys on my team, or both.
White Knight
Next time I suggest we use the GMG Hunter, the A10 and the artillery to support the team that is under fire. until we get to them.
Foothold
Played as the partisan leader. I swear these Tigrises just vanished after they shot down the A10... Nice firefight at the smuggler rearm point. I was wondering what happened to the team that got wiped out, I like the debriefing thread
Bomberman Three
I'm hyped about the convoy ambush in this mission, it gets my adrenalin running... With the additional mines, this is how I suggest we do that next time:
Ignore the red dots, they are the mission's. Blue dots represent friendly units positions. Orange dot is the explosive charge, yellow dots represents a cage made by AP mines that will prevent the truck to escape by taking out its wheels. RPG should be carried by the leader and take out the read armed Ifrit once the lead Ifrit is destroyed by the explosive. Machine gunner should suppress the enemy while the medic is down the road to make sure the truck doesn't get away if it manages to slip thtough the AP mine cage (stopping the truck is more important than provide first aid at this point...). RPG can take out the other unarmed Ifrit as well and then fight off the infantry.
Rising Sun
I was confused most of the times as well. Orders need to be precise and clear, not just thoughts or recommendations. I wasn't even sure I'm following Misha's orders half of the time, I was just trying my best to follow what I though he'd meant. I don't want to come out as harsh - but we could have beaten that one rather easily with all that firepower we had. A bit more clear communications would have made wonders in this one.
The fewer men, the greater share of honor