08-29-2014, 09:33 AM
Skiptro
I like doveman's style of leading, clean, clear, balanced. The whole mission, excepting moments of pause, i had trouble catching my breath since i was carrying AT equipment.
At the beginning we were told something about "realistic warfare" or something like that. What i don't get what ATVs and karts have to do with an assault mission? They break easily, they are loud, we are vulnerable, when we use them even a fly can kill us on high speed
I enjoyed the mission, but fatigue is something mission makers have to seriously consider now, that in combination with the distances you have to walk it has a dramatic impact over the length and gameplay.
Wall of fire
Between first 20 minutes and last 15 minutes i was very confused. I felt like a small piece in a bigger thing, i had no idea what happens despite i made the mission ???
Most of the time i was my squad' bodyguard. Variable did something unusual, he kept away from firefights and played the role of the commander, this is something i didn't expect. Nice coordination and maneuvers took us to success, i wish i had the bigger picture, tho was nice to see things from a low rank soldier perspective too.
Thanks to you guys i found a lot of things that didn't kicked in, i have more things to fix than i expected.
P.S.
I hope you will play this again after fixes. Same goes for FOOTHOLD. Thanks.
I like doveman's style of leading, clean, clear, balanced. The whole mission, excepting moments of pause, i had trouble catching my breath since i was carrying AT equipment.
At the beginning we were told something about "realistic warfare" or something like that. What i don't get what ATVs and karts have to do with an assault mission? They break easily, they are loud, we are vulnerable, when we use them even a fly can kill us on high speed
I enjoyed the mission, but fatigue is something mission makers have to seriously consider now, that in combination with the distances you have to walk it has a dramatic impact over the length and gameplay.
Wall of fire
Between first 20 minutes and last 15 minutes i was very confused. I felt like a small piece in a bigger thing, i had no idea what happens despite i made the mission ???
Most of the time i was my squad' bodyguard. Variable did something unusual, he kept away from firefights and played the role of the commander, this is something i didn't expect. Nice coordination and maneuvers took us to success, i wish i had the bigger picture, tho was nice to see things from a low rank soldier perspective too.
Thanks to you guys i found a lot of things that didn't kicked in, i have more things to fix than i expected.
P.S.
I hope you will play this again after fixes. Same goes for FOOTHOLD. Thanks.