08-29-2014, 12:37 PM
When Civilians Attack
Fun mission, made difficult by the fact that we didn't have radios. Worked out very well, good job everyone.
Altis Airbase CSAT Assault
Boy this mission was long. I guess it could have been sped up by going faster, but then, that call is easy to make after the facts. If I am honest, I wasn't too enthusiastic about the mission. I found it weird that special forces wouldn't have NVG's to begin with. I am all for taking them away from normal soldiers or not having them as guerrillas, but spec ops? It feels like an artificial restriction. Also, I didn't quite see the point to secure that base on the hill, there was hardly anyone there and no one that could have been a danger on the airport, so it would have made more sense to move around it.
I was killed way before we reached the airport by the MRAP that came up on us. Maybe the experience became better after that, but at that point we had been playing this for about 70 minutes, and it felt way too long.
I also greatly dislike the random death setting on Psycho's revive. I wouldn't mind if the player would die randomly without going into agony state, but going through a two minute healing just to die at the end of it is not a good idea IMO. If a medic or team member heals you 100%, you should live. I understand it's a fifty-fifty chance to die or survive. I am all for "hardcore", but this is just arbitrary. Like I said, having a 50% chance to die when you get hit, is something that I still find bogus but at least credible. Having a 50% chance when you are 100% healed is just weird.
Wall of Fire
Best mission of the evening, or, in fact, one of the best I have played so far. From the insertion to the extraction, everything about this mission was oozing liquid awesome. Having heard some of Variable's radio chatter, I can only emphasize again how important it is to CONFIRM your orders and not leave the squad leader guessing whether you understood what he wants from you or not. It's that part that makes leading particularly frustrating.
I am still not sure why I missed the tank with my RPG-42. Part of the problem was certainly that I didn't even see it, I could only see the brake lights, but it was at 515 meters from me and I aimed at the 500 meter mark. I didn't have any trouble hitting the Tigris later, twice.
Fun mission, made difficult by the fact that we didn't have radios. Worked out very well, good job everyone.
Altis Airbase CSAT Assault
Boy this mission was long. I guess it could have been sped up by going faster, but then, that call is easy to make after the facts. If I am honest, I wasn't too enthusiastic about the mission. I found it weird that special forces wouldn't have NVG's to begin with. I am all for taking them away from normal soldiers or not having them as guerrillas, but spec ops? It feels like an artificial restriction. Also, I didn't quite see the point to secure that base on the hill, there was hardly anyone there and no one that could have been a danger on the airport, so it would have made more sense to move around it.
I was killed way before we reached the airport by the MRAP that came up on us. Maybe the experience became better after that, but at that point we had been playing this for about 70 minutes, and it felt way too long.
I also greatly dislike the random death setting on Psycho's revive. I wouldn't mind if the player would die randomly without going into agony state, but going through a two minute healing just to die at the end of it is not a good idea IMO. If a medic or team member heals you 100%, you should live. I understand it's a fifty-fifty chance to die or survive. I am all for "hardcore", but this is just arbitrary. Like I said, having a 50% chance to die when you get hit, is something that I still find bogus but at least credible. Having a 50% chance when you are 100% healed is just weird.
Wall of Fire
Best mission of the evening, or, in fact, one of the best I have played so far. From the insertion to the extraction, everything about this mission was oozing liquid awesome. Having heard some of Variable's radio chatter, I can only emphasize again how important it is to CONFIRM your orders and not leave the squad leader guessing whether you understood what he wants from you or not. It's that part that makes leading particularly frustrating.
I am still not sure why I missed the tank with my RPG-42. Part of the problem was certainly that I didn't even see it, I could only see the brake lights, but it was at 515 meters from me and I aimed at the 500 meter mark. I didn't have any trouble hitting the Tigris later, twice.
I don't need luck, I have ammo.