When Civilians Attack
It's cool to play without radios! Was fun to resort to smoke in order to communicate beyond hearing range.
Airport Assault Revised (CSAT)
Good games last night guys! Doveman that's one hell of a debriefing post. That's the way it should look. 90% after-action report and conclusions, 10% mission design feedback, and not the other way around. I loved reading how it went for you on the assault team while we were trying to be stealthy mofos. Good job on completing the mission against all odds.
On the Sniper team UnnamedGer and I had some nice sequences of moving with the ATV, spotting and shooting. At the end we died because I got impatient and ran like an idiot in the open (the airstrip, can't get more exposed than that) and got shot to pieces on the way to one of the control towers.
@Alias, Specops drive in much heavier vehicles than ATV in enemy territory after deployed by a heavy chopper... the ATV was a must at least for the sniper team.
@Alwarren, it's quite possible to lose someone while you try to stop his bleeding. In Psycho's revive script you can die instantly from a fatal hit, and die while someone is performing first aid on you. It's just realistic, I agree that it would have been better if you died before reaching 100%.
Wall of Fire
Great mission indeed. Leaders, make sure to relay your subordinates what's going on with the other teams. It will: a. prevent friendly fire incidents, b. keep them informed and not alienated from what's going on around them. c. They will know what to do if you die and be able to assume command much faster.
Misha, if anyone's voice is too low, let him know (especially if he's commanding). Most of the times it's easily fixable by just re-positioning the microphone or just speaking up. If that doesn't work, right click on the guy on TS, and increase his volume.
It's cool to play without radios! Was fun to resort to smoke in order to communicate beyond hearing range.
Airport Assault Revised (CSAT)
Good games last night guys! Doveman that's one hell of a debriefing post. That's the way it should look. 90% after-action report and conclusions, 10% mission design feedback, and not the other way around. I loved reading how it went for you on the assault team while we were trying to be stealthy mofos. Good job on completing the mission against all odds.
On the Sniper team UnnamedGer and I had some nice sequences of moving with the ATV, spotting and shooting. At the end we died because I got impatient and ran like an idiot in the open (the airstrip, can't get more exposed than that) and got shot to pieces on the way to one of the control towers.
@Alias, Specops drive in much heavier vehicles than ATV in enemy territory after deployed by a heavy chopper... the ATV was a must at least for the sniper team.
@Alwarren, it's quite possible to lose someone while you try to stop his bleeding. In Psycho's revive script you can die instantly from a fatal hit, and die while someone is performing first aid on you. It's just realistic, I agree that it would have been better if you died before reaching 100%.
Wall of Fire
Great mission indeed. Leaders, make sure to relay your subordinates what's going on with the other teams. It will: a. prevent friendly fire incidents, b. keep them informed and not alienated from what's going on around them. c. They will know what to do if you die and be able to assume command much faster.
Misha, if anyone's voice is too low, let him know (especially if he's commanding). Most of the times it's easily fixable by just re-positioning the microphone or just speaking up. If that doesn't work, right click on the guy on TS, and increase his volume.
The fewer men, the greater share of honor