09-01-2014, 01:26 PM
Bomberman III
Two more failures. I do think that Variable's strategy will work out. The first time I was the last one left of the team because I was at the blocking position in the south, so I was under time pressure to get back to the team since they were bleeding out. Unfortunately, there was too much infantry on site, I managed to shoot a couple but eventually they got me.
The second time the missile hit the truck, and Delta eventually died.
Fly Catcher
Not our best attempt. A squad-sized team of CSAT managed to sneak up on us while we were looking for the Strider. Given the fact that they came from the expected direction of enemy contact, the conclusion is we were tunnelvisioned on finding that MRAP.
In the initial assault of those guys four of our team died, including the team leader.
Still love this mission, even though it routinely murders us.
Operation Tweety Bird
The beginning was rather slow. Plenty of time to enjoy the sunrise, which, I have to say, was a spectacular view from the hillside (I am saying this without irony, I *really* enjoyed that sight). Assaulting the base was fun, too bad we weren't in a position to see the fireworks of the UAV's attack on the tank column.
On our way to the hotel, we were jumped by a CSAT spec op with a silenced weapon that almost got us, but we made it through there without losses.
There are a few things that should be discussed about how the mission was executed. Don't take this personal, Phantom, I know it is a bitch to lead a , what, 14 men team? These things below happen frequently, I am just using yesterday's experience to point them out.
The point being, precise orders and situational updates.
Precise orders
On several occasions, I was confused by the orders and couldn't quite place them. For example, one order was "all Infantry that is effective on me". I have no idea what this was supposed to mean. We didn't have contact at that point yet, so we all were effective and able to engage. I didn't know if I was supposed to be included in that order or not.
Shortly afterwards, I heard the order to engage, but had no idea what exactly to engage. I radioed for advice and didn't get any reply, probably lost over the sound of the sudden bursts of fire. As it turned out, the AT guys and team leader had spotted a patrol, but neglected to tell the part of the team that was left behind and only just regrouped where these guys were. I was finally able to see them by following tracers, but I should have had that information in the first place. Bottom line of this is to update your team before you give an engagement order.
Apparently, the recent friendly fire incidents on "Rising Sun" were also caused by this issue.
Situational Updates
Around the end of the mission, my team got the order to assault the hotel. We were scanning the windows for potential targets when the mission suddenly ended. I asked whether Phantom and team were in the hotel already, and only then learned they were indeed inside. Given our direction of attack (west to east towards the sun) it would have been doubtful whether we could identify friendly targets. Without the knowledge that the other team was already on site, friendly fire incidents would have been unavoidable.
Bottom line here, if you are also attacking a target, make sure everybody knows your position. In the reverse, make sure your team knows were everyone else is, because I remember when we played "Stop that Train", we had a similar incident were one team leader didn't update his team on the situation of other teams and they opened fire on friendlies.
Avenging Needle
The mission was unplayably choppy for me, and the pistols make it impossible to be revived. I like the setup and mission idea, but I feel that 150 units on a map, probably with a lot of them in the town area, is a tad bit too much.
Part of the failure of this was my fault, since I crested the hill too far away and therefore my half of the team was ineffective. But as I said, the lag made it impossible for me to play this.
Court Marshalled
The mechanism of being undetected worked this time around. I do think however that the mission is pretty much impossible to make. There are 164 NATO on the small space of the Shapur base, lots of them APC's, armour, AA and choppers. The two choppers immediately took off and attacked us and/or the off-map reinforcements, and again as soon as the shooting started performance dropped dramatically.
Also, we had that strange bird problem again, seemingly with every death... No idea why.
Stars : Midnight Flash
Very nice mission, I liked the mood and general feel of thread from the patrols and MRAPS. Execution was good, I think, no losses except for the glitching at the end. BTC review glued downed units to the floor, no chance to get up anymore or move, so in essence we had to have me and one AI killed in order to complete the mission (which didn't end either).
Okay, long post... hope I didn't bore anyone
Two more failures. I do think that Variable's strategy will work out. The first time I was the last one left of the team because I was at the blocking position in the south, so I was under time pressure to get back to the team since they were bleeding out. Unfortunately, there was too much infantry on site, I managed to shoot a couple but eventually they got me.
The second time the missile hit the truck, and Delta eventually died.
Fly Catcher
Not our best attempt. A squad-sized team of CSAT managed to sneak up on us while we were looking for the Strider. Given the fact that they came from the expected direction of enemy contact, the conclusion is we were tunnelvisioned on finding that MRAP.
In the initial assault of those guys four of our team died, including the team leader.
Still love this mission, even though it routinely murders us.
Operation Tweety Bird
The beginning was rather slow. Plenty of time to enjoy the sunrise, which, I have to say, was a spectacular view from the hillside (I am saying this without irony, I *really* enjoyed that sight). Assaulting the base was fun, too bad we weren't in a position to see the fireworks of the UAV's attack on the tank column.
On our way to the hotel, we were jumped by a CSAT spec op with a silenced weapon that almost got us, but we made it through there without losses.
There are a few things that should be discussed about how the mission was executed. Don't take this personal, Phantom, I know it is a bitch to lead a , what, 14 men team? These things below happen frequently, I am just using yesterday's experience to point them out.
The point being, precise orders and situational updates.
Precise orders
On several occasions, I was confused by the orders and couldn't quite place them. For example, one order was "all Infantry that is effective on me". I have no idea what this was supposed to mean. We didn't have contact at that point yet, so we all were effective and able to engage. I didn't know if I was supposed to be included in that order or not.
Shortly afterwards, I heard the order to engage, but had no idea what exactly to engage. I radioed for advice and didn't get any reply, probably lost over the sound of the sudden bursts of fire. As it turned out, the AT guys and team leader had spotted a patrol, but neglected to tell the part of the team that was left behind and only just regrouped where these guys were. I was finally able to see them by following tracers, but I should have had that information in the first place. Bottom line of this is to update your team before you give an engagement order.
Apparently, the recent friendly fire incidents on "Rising Sun" were also caused by this issue.
Situational Updates
Around the end of the mission, my team got the order to assault the hotel. We were scanning the windows for potential targets when the mission suddenly ended. I asked whether Phantom and team were in the hotel already, and only then learned they were indeed inside. Given our direction of attack (west to east towards the sun) it would have been doubtful whether we could identify friendly targets. Without the knowledge that the other team was already on site, friendly fire incidents would have been unavoidable.
Bottom line here, if you are also attacking a target, make sure everybody knows your position. In the reverse, make sure your team knows were everyone else is, because I remember when we played "Stop that Train", we had a similar incident were one team leader didn't update his team on the situation of other teams and they opened fire on friendlies.
Avenging Needle
The mission was unplayably choppy for me, and the pistols make it impossible to be revived. I like the setup and mission idea, but I feel that 150 units on a map, probably with a lot of them in the town area, is a tad bit too much.
Part of the failure of this was my fault, since I crested the hill too far away and therefore my half of the team was ineffective. But as I said, the lag made it impossible for me to play this.
Court Marshalled
The mechanism of being undetected worked this time around. I do think however that the mission is pretty much impossible to make. There are 164 NATO on the small space of the Shapur base, lots of them APC's, armour, AA and choppers. The two choppers immediately took off and attacked us and/or the off-map reinforcements, and again as soon as the shooting started performance dropped dramatically.
Also, we had that strange bird problem again, seemingly with every death... No idea why.
Stars : Midnight Flash
Very nice mission, I liked the mood and general feel of thread from the patrols and MRAPS. Execution was good, I think, no losses except for the glitching at the end. BTC review glued downed units to the floor, no chance to get up anymore or move, so in essence we had to have me and one AI killed in order to complete the mission (which didn't end either).
Okay, long post... hope I didn't bore anyone
I don't need luck, I have ammo.