10-05-2014, 08:29 AM
co@15_blood_runner
The defense at DOM base ended with some dead CSAT and without casualties in my team, too bad we all got wounded during the "few hrs later" cutscene.
co14_wolfpack_vol1_day05_bullseye
Ah, ArmA and its never ending AI bugs. The fireworks were nice until they became effective and took us out. I think if we give this a try again, let's get out sooner and just swim, I doubt single frogmen attract AGMs.
Also, if you are sub driver and don't have PIP running, press Numpad 0.
Dropdown: Frini - (co12)
As I mentioned, the suppressive fire was excellent, I had a scope and saw none of the targets I could see looking towards us. Once we in Bravo got to the base, I ordered all my guys to line up on a stone wall on the base perimeter where we could see into most of the base. I'm not sure who was killed by what, but I think my failure to immediately kill a NATO soldier in front of me was responsible for Misha's death. Thanks for catching all the bullets meant for me, guys :-[
co@12_fhq_game_of_drones
I though during the castle assault there was only one .50 cal and wondered how Bravo got wiped out until we reached the castle and found there was two of them. I think we held off the single attackers very well, I though several times I was surely dead, especially when I ran out of ammo firing on a lone machine gunner attacking us. Escaping with the Tigris was fun.
co10_pmcvcro01_resurreximus
Had to leave on this one, but as other said, excellent atmosphere. I liked the Versus missions we played in ArmA2 and I think these are a great continuation.
The defense at DOM base ended with some dead CSAT and without casualties in my team, too bad we all got wounded during the "few hrs later" cutscene.
co14_wolfpack_vol1_day05_bullseye
Ah, ArmA and its never ending AI bugs. The fireworks were nice until they became effective and took us out. I think if we give this a try again, let's get out sooner and just swim, I doubt single frogmen attract AGMs.
Also, if you are sub driver and don't have PIP running, press Numpad 0.
Dropdown: Frini - (co12)
As I mentioned, the suppressive fire was excellent, I had a scope and saw none of the targets I could see looking towards us. Once we in Bravo got to the base, I ordered all my guys to line up on a stone wall on the base perimeter where we could see into most of the base. I'm not sure who was killed by what, but I think my failure to immediately kill a NATO soldier in front of me was responsible for Misha's death. Thanks for catching all the bullets meant for me, guys :-[
co@12_fhq_game_of_drones
I though during the castle assault there was only one .50 cal and wondered how Bravo got wiped out until we reached the castle and found there was two of them. I think we held off the single attackers very well, I though several times I was surely dead, especially when I ran out of ammo firing on a lone machine gunner attacking us. Escaping with the Tigris was fun.
co10_pmcvcro01_resurreximus
Had to leave on this one, but as other said, excellent atmosphere. I liked the Versus missions we played in ArmA2 and I think these are a great continuation.