Thanks for having me yesterday! I enjoyed my first session with CiA; I can't say when I'll be able to play again, but I'm definitely hoping to join you some other time.
Having said that, I wasn't a big fan of "The Rising Sun" as a mission. Much of this is personal preference; I prefer shorter missions to longer ones, and if it's a longer mission I think it benefits from more of an ebb and flow, and from more players. This mission felt like a string of shorter missions with driving time in between - I didn't get much of a feel for the overall goal we were after. The battle in the first town was exciting, but that would've made for a good mission of its own IMO.
It's not that I mind convoy missions usually - I actually like most of the Takistan-based convoy missions I've played. But it didn't work that well for me in terms of the overall goals; the enemies at the later objectives would know we're coming due to how the approach was designed, and they'd probably send an attack chopper or two to finish us off. It's difficult to put my finger on it, but the mission design didn't strike me as coherent or organic enough, even though I enjoyed the individual parts.
Except for the fires that hurt you when you pass at a distance of 5m. Daaaaamn.
Having said that, I wasn't a big fan of "The Rising Sun" as a mission. Much of this is personal preference; I prefer shorter missions to longer ones, and if it's a longer mission I think it benefits from more of an ebb and flow, and from more players. This mission felt like a string of shorter missions with driving time in between - I didn't get much of a feel for the overall goal we were after. The battle in the first town was exciting, but that would've made for a good mission of its own IMO.
It's not that I mind convoy missions usually - I actually like most of the Takistan-based convoy missions I've played. But it didn't work that well for me in terms of the overall goals; the enemies at the later objectives would know we're coming due to how the approach was designed, and they'd probably send an attack chopper or two to finish us off. It's difficult to put my finger on it, but the mission design didn't strike me as coherent or organic enough, even though I enjoyed the individual parts.
Except for the fires that hurt you when you pass at a distance of 5m. Daaaaamn.