10-31-2014, 03:06 PM
[color=rgb(85, 85, 85)]co12_avengence_needle[/color]
Went better on second try, I guess we got baited into that armor by trying to find the stuck vehicles. I think we could have taken them on, but with no backpacks to carry extra missiles its really hard, but that's an issue for missing design.
[color=rgb(85, 85, 85)]co13_operation_orpheus_phase_1[/color]
Don't think this mission was made for a no-respawn kind of play, because every asset respawns and you're also put against larger forces (Heavy AA vs. Littlebirds anyone?).
[color=rgb(85, 85, 85)]co14_wolfpack_vol1_day05_bullseye[/color]
I think this one went well until we were ordered to regroup on "bravo" marker, it was an open spot and one or two CSAT lone guys shot us all to shit. I watched on spectator thermal, the entire town had about a dozen lone riflemen running around. I think waypoints in urban terrain should be buildings.
[color=rgb(85, 85, 85)]co14_wolfpack_vol2_day06_riga_hill[/color]
The roadside trip should have been its own mission. alwarren's Titan missile didn't seem to have locked onto the Marid and Alpha paid the consequences. I completely forgot that we shot an RPG gunner at Panochori while we were still there, could have used it, but then I remembered bodies were cleaned up. >
[color=rgb(85, 85, 85)]co@05_tank_busters[/color]
I think farooq's revive was present because enemies had the killing abilities of a Terminator. At the very end, me, Valhalian and Misha all died due to two enemy guys, one shot Valhalian with 2-3 rounds and the other fired a GP25 and I shot him before it landed between Misha and me and took us out. We stayed alive while we were far enough, but the fight over that guard post hilltop wouldn't have been possible if we all didn't have more lives than cats.
[color=rgb(85, 85, 85)]co04_otl7_sleepy_hill[/color]
Almost made it through the attack. I'll update this one, because the friendly reinforcements are not aggressive enough.
Went better on second try, I guess we got baited into that armor by trying to find the stuck vehicles. I think we could have taken them on, but with no backpacks to carry extra missiles its really hard, but that's an issue for missing design.
[color=rgb(85, 85, 85)]co13_operation_orpheus_phase_1[/color]
Don't think this mission was made for a no-respawn kind of play, because every asset respawns and you're also put against larger forces (Heavy AA vs. Littlebirds anyone?).
[color=rgb(85, 85, 85)]co14_wolfpack_vol1_day05_bullseye[/color]
I think this one went well until we were ordered to regroup on "bravo" marker, it was an open spot and one or two CSAT lone guys shot us all to shit. I watched on spectator thermal, the entire town had about a dozen lone riflemen running around. I think waypoints in urban terrain should be buildings.
[color=rgb(85, 85, 85)]co14_wolfpack_vol2_day06_riga_hill[/color]
The roadside trip should have been its own mission. alwarren's Titan missile didn't seem to have locked onto the Marid and Alpha paid the consequences. I completely forgot that we shot an RPG gunner at Panochori while we were still there, could have used it, but then I remembered bodies were cleaned up. >
[color=rgb(85, 85, 85)]co@05_tank_busters[/color]
I think farooq's revive was present because enemies had the killing abilities of a Terminator. At the very end, me, Valhalian and Misha all died due to two enemy guys, one shot Valhalian with 2-3 rounds and the other fired a GP25 and I shot him before it landed between Misha and me and took us out. We stayed alive while we were far enough, but the fight over that guard post hilltop wouldn't have been possible if we all didn't have more lives than cats.
[color=rgb(85, 85, 85)]co04_otl7_sleepy_hill[/color]
Almost made it through the attack. I'll update this one, because the friendly reinforcements are not aggressive enough.