Big Bird Down
Cool warm up mission Phantom . But I got repeatedly shot by the friendly AI for some strange reason. I am 100% sure that I hadn't fired upon one, or anything like that. Very strange
Wetworks
After the restart Etzu had us go around an other way which worked much better than the first time. Unfortunately we lost Stick quite early. I worked on him but he died as soon as I got to 100% We lost UnNamedGER in a similar fashion a little later as we were taking out the missile operators from a hill. We then made our way through the town constantly dodging bullets, up the other hill overlooking the mortar site. This is where first Etzu and then me met our doom by a sneaky sniper not more than 50-100 meters away. Phantom took over the lead but without a medic (me) it was not going to be easy. They gave it a good shot at the airport but there was a lot of guys and they found them selves outnumbered and got flanked behind the airport warehouse
I had a great time in this mission until I died. Lot's to do as the medic, constantly running back and forth. I just wish the medic system worked in a different way. Instead of the meter going to a 100% and then the patient just die. Have it go to 60-70% and give a message like "The patient bled out" or something. To be honest I would really like to have something like there was in ACE for Arma 2. Adrenaline, and morphine etc. You had to manage supply's and prioritize your patients. If someone got shot but didn't need full first aid, just give him some morphine to steady his aim. It made medic gameplay very fun.
I also enjoyed Etzu's leading, immersive and engaging, good work
Cool warm up mission Phantom . But I got repeatedly shot by the friendly AI for some strange reason. I am 100% sure that I hadn't fired upon one, or anything like that. Very strange
Wetworks
After the restart Etzu had us go around an other way which worked much better than the first time. Unfortunately we lost Stick quite early. I worked on him but he died as soon as I got to 100% We lost UnNamedGER in a similar fashion a little later as we were taking out the missile operators from a hill. We then made our way through the town constantly dodging bullets, up the other hill overlooking the mortar site. This is where first Etzu and then me met our doom by a sneaky sniper not more than 50-100 meters away. Phantom took over the lead but without a medic (me) it was not going to be easy. They gave it a good shot at the airport but there was a lot of guys and they found them selves outnumbered and got flanked behind the airport warehouse
I had a great time in this mission until I died. Lot's to do as the medic, constantly running back and forth. I just wish the medic system worked in a different way. Instead of the meter going to a 100% and then the patient just die. Have it go to 60-70% and give a message like "The patient bled out" or something. To be honest I would really like to have something like there was in ACE for Arma 2. Adrenaline, and morphine etc. You had to manage supply's and prioritize your patients. If someone got shot but didn't need full first aid, just give him some morphine to steady his aim. It made medic gameplay very fun.
I also enjoyed Etzu's leading, immersive and engaging, good work