(03-23-2015, 07:59 PM)Alwarren link Wrote:The short time is intentional, you really need to get moving right away. It's pretty doable though.I'm not the guy shooting... im the vice president. Well, not everyone can shoot, but honestly, I would say, leave the APC there, it is doable. Maybe we can try it another time when in the mood.
How did you miss? The range is about 50 meters
(03-23-2015, 09:14 PM)Variable link Wrote:Right, Phantom reminded me. We had very good examples of why we should keep our spacing, especially in Silent Hill, where one well aimed rifle grenade took out three guys at the end.
Autocannons, grenades, OG7 shots from RPGs, explosive, etc.... not spacing = everyone turns to mince meat.
OFFTOPIC a bit: I once played with a guy (who had play tactical shooters before, with his big bro). Problem is he has no mic and night time = speaker sounds are off so I'd basically be speaking on my mic to a wall.... He basically follows me around like ass close. He tried Arma once, but he didn't like it too much. He hasn't played tactical shooters as much before now besides occasional Insurgency. To me, it sucks talking to the wall . There were a few times I played insurgency where I kinda got annoyed with bunch up ass close (RPG kills there...) tight corridor we could've both died if I had to fall back.
Back to Topic: I find having more spacings also not only makes for a good defensive measure but also offensive. Defensive of course so not everyone all get splash at once. Offensive, more angles to attack from when enemy targets one side then someone else attack from another direction.