CSI: OPFOR
Angry Birds
Finder's Keeper
The ambush went well but even for us it was a bit confusing. The large IED charge was detonated below the lead APC but it kept moving. Did Alpha/Bravo took it out or has it cooked off and exploded by itself due to the damage it took from the IED?
Good leading on this one Alias. Sorry about being very assertive with what we should and shouldn't do in this mission. It was only because we knew it was a tough mission that require some early knowledge to compolete.
(04-24-2015, 11:45 AM)Alwarren link Wrote:I was having trouble with my radio, in fact, I kept having trouble with my radio each mission, which I am not entirely sure whether it is CBA or TFAR.It might be fixed with having all of using the latest CBA, we won't start a mission next time until all of us use the latest version.
Angry Birds
(04-24-2015, 11:45 AM)Alwarren link Wrote:I also noticed that we have serious issues in communication and general behavior in tanks. It seems like we should either avoid tank missions, or play more of them.What were exactly the problems? Especially since TFAR, that sets separate channels for each vehicle team, I don't find any control problems in our missions.
Finder's Keeper
The ambush went well but even for us it was a bit confusing. The large IED charge was detonated below the lead APC but it kept moving. Did Alpha/Bravo took it out or has it cooked off and exploded by itself due to the damage it took from the IED?
Good leading on this one Alias. Sorry about being very assertive with what we should and shouldn't do in this mission. It was only because we knew it was a tough mission that require some early knowledge to compolete.
(04-24-2015, 11:45 AM)Alwarren link Wrote:2. Mixing teams. I don't understand why we had both a scout team AND Charlie go to the same hill. It doesn't really make sense. If the point was getting eyes on the base (which we did, the position was well chosen), a three men team would have been way enough.I think Charlie found the point we engaged from. About mixing teams, Alias wanted to have Charlie split so not all engineers will be in the same vehicle, and that's a good idea. Can we somehow put into use BIS End Game's group management feature so we could change the initial structure of the teams?
(04-24-2015, 11:45 AM)Alwarren link Wrote:3. We should not have gone around the base on the south. What should have been done (IMO) was to send the scout team to the position we were on (which was good), get eyes on the base, and then decide how to move the APC based on this. Since we could ascertain that the targets were all in the northern part of the base, another scout team (Charlie for example, there was no point in sending them along with the scout team) could have scouted for an appropriate position north to northwest of the base, and make sure the APC could engage from there. Then, once the shit was destroyed, bug out towards the north west.The problem is, that we didn't really ascertain the targets are on the northern part of the base until we had gotten closer. Of course, we knew where they were from previous attempt but telling Alias that we better go to an overwatch over the northern part of the FARP would have been too cheaty... At least that's how I felt.
(04-24-2015, 11:45 AM)Alwarren link Wrote:5. Please, if you are not comfortable fulfilling a certain task, like gunner in the APC, do not take it. If your team leader orders you to take it, make him aware of the fact and ask him to pick someone else.We were damn lucky for not losing our Gorgon for that jet that strafed it. Commanders, feel free to order inexperienced players from crucial positions if they lack the knowledge to operate a certain weapon system.
(04-24-2015, 03:22 PM)alias link Wrote:In the past using my + key on the numpad mk4hud told me whos in the vehicle, took me a while to understand that doesn't work like that anymoreAlias, really, you said that when the mission ended and we told you that nothing was changed with mk4hud, and explained what probably lead to you seeing other players. You acknowledged, and yet you bring this up again? you are spreading miss-information. NOTHING was changed in mk4. As we already explained, while siting in your car and activating mk4, you probably looked at another vehicle - in such case you see the occupants of the other car, not yours. That's the ONLY reason that might lead to seeing other occupants than the ones you seat in. Now please read this explanation until you understand it, and if something is not clear - ask for clarifications.
The fewer men, the greater share of honor